Files
fabula-ultima-html/books/core/98.html
2026-06-08 21:33:39 +00:00

60 lines
2.5 KiB
HTML

<h1>ALTERING THE STORY</h1>
<p>
As a Player, you can spend 1 Fabula Point to make a statement about the story.
You get to shape part of the world, its people, and its creatures, to fill in
the "grey areas" and generate an opportunity for action, tweak a detail in
your favor... or even introduce a convenient plot twist!
</p>
<ul>
<li>
If you want to change or add new details to a character, location, or item
that has already been established — such as a character, location, or item
the Game Master described or introduced — you will first need the Game
Master's permission.
</li>
<li>
If your alteration directly affects another Player Character — for instance,
if you are establishing there is a bounty on the head of one of your
companions — you will first need permission from the corresponding Player.
</li>
<li>
You cannot use this option to contradict a statement previously made by
yourself or by another participant.
</li>
<li>
You cannot use this option to cause mechanical changes such as gaining or
altering a Skill, switching a creature's Vulnerabilities, or inflicting a
status effect on one or more enemies. The Game Master might decide that the
element you introduced grants a mechanical advantage, but that's their call
to make, not yours.
</li>
<li>
If you introduce a new Non-Player Character this way, that character will
still be under the Game Master's control.
</li>
</ul>
<p>
As with any freeform tool, this option is very powerful and may be used in a
variety of ways and "intensities" — some Players will just add a useful item
on the scene, others will come up with entire new locations and place them on
the world map.
</p>
<p>
When you sit down to play, discuss what you feel comfortable with — but do
your best to embrace the adventurous (and sometimes over-the-top) nature of
this rule.
</p>
<h2>Example 1</h2>
<p>
After defeating the Mirror Golem in the depths of the forest ruins, the heroes
recover a strange ivory disc bearing mysterious inscriptions. No one among
them knows how to read this ancient language; a Player decides to spend 1
Fabula Point to state his character knows of an elderly scholar living in the
countryside nearby, who might be able to help.
</p>
<p>
Since this statement does not contradict anything previously stated by the
Game Master or by another Player, it becomes automatically true — the Player
marks the position of the scholar's tower on the map.
</p>