54 lines
2.5 KiB
HTML
54 lines
2.5 KiB
HTML
<h1>Hit Points and Mind Points</h1>
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<p>
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In Fabula Ultima, a character’s general well-being is represented by two
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parameters: Hit Points and Mind Points. If you are familiar with video games,
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you will no doubt have encountered similar terms — but in this game, they work
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a bit differently than what you might be used to.
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</p>
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<h2>HIT POINTS</h2>
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<p>
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Abbreviated as HP, this number indicates a character’s vital energy, fighting
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spirit, and general body health, as well as their ability to take a beating
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and withstand physical pain and fatigue. You should not see Hit Points as a
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measure of a character's physical integrity, however — losing them does not
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directly translate into wounds or severe physical harm.
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</p>
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<p>
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One could describe Hit Points as a “shield” that protects characters from
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suffering that final blow that would knock them out of a fight. Bruises, cuts,
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and burns are all ways to portray this in the game fiction — the moment HP
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gets to 0, however, is when we see the antagonist's blade find an opening and
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tear through the hero's armor.
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</p>
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<h3>HP States</h3>
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<ul>
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<li>
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<strong>Current HP</strong>: This is how many Hit Points a character has at
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the moment. This number can never go below 0, nor can it go above the
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character’s maximum HP.
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</li>
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<li>
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<strong>Maximum HP</strong>: A character’s current Hit Points can never be
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brought above this value. If a character’s maximum HP value is 50 and they
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currently have 40 HP, an item restoring 60 HP will still leave them at 50
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HP, not 100.
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</li>
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<li>
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<strong>Crisis</strong>: This number is equal to half of a character's
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maximum HP, rounded down. If your current HP is at or below this number, you
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are considered "in Crisis", which means you're having a bad day and it
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shows. For instance, a character with 65 maximum HP will be in Crisis if
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they have 32 Hit Points or less. Some game effects activate when you enter
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Crisis, and others remain active as long as you are in Crisis.
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</li>
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<li>
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<strong>0 HP</strong>: If a character’s current Hit Points reach 0, their
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fighting spirit has broken. They will face different consequences depending
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on their role in the story — a Player Character, a Villain, or a normal
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Non-Player Character. For detailed information on what happens when a
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character reaches 0 Hit Points, take a look at
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<a href="/books/core/#page-86">page 86</a>.
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</li>
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</ul>
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<h2>HIT POINTS AND MIND POINTS</h2>
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