73 lines
2.4 KiB
HTML
73 lines
2.4 KiB
HTML
<h1>GOAL CLOCKS IN A CONFLICT SCENE</h1>
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<p>
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Example: In the depths of a magitech laboratory, the warrior monk Silida is
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busy keeping a rampaging stone golem away from her allies — the mage Ricard
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and the arcane fencer Nethis.
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</p>
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<p>
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Seeing how Silida is having trouble withstanding the golem's powerful attacks,
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Nethis decides to work on a new goal for this conflict: there are a variety of
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magical crystals surrounding them, and she wants to channel their power into
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the golem and overload its core, shutting down most of its functions.
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</p>
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<p>
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Since Nethis can wield magic, the Game Master is okay with the plan and
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establishes a six-section Clock: once completed, the golem's core will be
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properly fried — the Game Master says she will handle this by permanently
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decreasing all of the golem's Attribute dice by one size.
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</p>
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<p>
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When you use Objective to intervene on a Clock, it is extremely important to
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describe what your character does — the Game Master has final say on which
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actions can influence the Clock.
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</p>
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<p>
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Back to the previous example: The kind of effect Nethis wants to accomplish is
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definitely magical — but does this mean Silida, being unable to cast spells,
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cannot influence the Clock?
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</p>
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<p>Absolutely not!</p>
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<p>
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For instance, she might use Objective and strike at the golem's frontal plate,
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which houses its core, to expose it and increase the flow of magical energy.
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Maybe she won't fill as many sections (the Golem is pretty good at opposing
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physical Checks, and this isn't exactly an optimal strategy), but it will
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still help.
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</p>
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<h2>GOAL CLOCKS IN A CONFLICT SCENE</h2>
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<p>
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As the Game Master, you are responsible for assigning Clocks to goals and
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determining how many sections they should have — use the table below as a
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guideline.
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</p>
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<p>
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For detailed examples of conflict goals and Clocks, see
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<a href="/books/core/#page-78">page 78</a>.
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</p>
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<table>
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<thead>
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<tr>
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<th>Sections</th>
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<th>Objective</th>
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<th>Once filled...</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>4</td>
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<td>Minor</td>
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<td>Provides a minor or temporary advantage.</td>
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</tr>
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<tr>
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<td>6 to 8</td>
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<td>Major</td>
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<td>Provides a decisive and permanent advantage.</td>
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</tr>
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<tr>
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<td>10 to 12</td>
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<td>Resolutive</td>
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<td>Allows you to win the conflict.</td>
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</tr>
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</tbody>
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</table>
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