68 lines
1.9 KiB
HTML
68 lines
1.9 KiB
HTML
<h1>DESIGNING RARE ARMORS AND SHIELDS</h1>
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<p>
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Creating a rare armor or shield is much simpler. Pick one of the items from
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the lists on pages 132 to 133 and add a single Quality to it, which will
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increase its price by a variable amount, as shown by the table below.
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</p>
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<p>
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Once again, feel free to come up with new and unique special abilities for
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rare armors and shields, using these as a reference.
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</p>
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<h2>QUALITY</h2>
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<h3>Defensive Qualities</h3>
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<ul>
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<li>
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<strong>Antistatus</strong> +500 z: You are immune to a single status
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effect.
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</li>
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<li>
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<strong>Resistance</strong> +700 z: You have Resistance to a single damage
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type (not physical damage).
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</li>
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<li>
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<strong>Dual Resistance</strong> +1000 z: You have Resistance to two damage
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types (not physical damage).
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</li>
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<li>
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<strong>Swordbreaker</strong> +1000 z: You have Resistance to physical
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damage.
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</li>
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<li>
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<strong>Immunity</strong> +1500 z: You have Immunity to a single damage type
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(not physical damage).
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</li>
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<li>
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<strong>Perfect Health</strong> +2000 z: You are immune to all status
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effects.
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</li>
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</ul>
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<h3>Enhancement Qualities</h3>
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<ul>
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<li>
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<strong>Initiative Up</strong> +500 z: You gain a +4 bonus to your
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Initiative modifier.
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</li>
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<li>
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<strong>Accuracy Up</strong> +1000 z: You gain a +1 bonus to your Accuracy
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Checks.
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</li>
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<li>
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<strong>Magic Up</strong> +1000 z: You gain a +1 bonus to your Magic Checks.
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</li>
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<li>
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<strong>Vitality Up</strong> +1000 z: When you recover HP, you recover 5
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extra HP.
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</li>
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<li>
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<strong>Healing Up</strong> +1500 z: Spells you cast that whose effects
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restore Hit Points will restore 5 extra Hit Points.
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</li>
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<li>
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<strong>Spell Up</strong> +2000 z: Spells you cast deal 5 extra damage.
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</li>
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<li>
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<strong>Weapon Up</strong> +2000 z: Your attacks with (choose one: melee,
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ranged) weapons deal 5 extra damage.
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</li>
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</ul>
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