Files
fabula-ultima-html/books/core/82.html
2026-06-08 21:33:39 +00:00

56 lines
2.2 KiB
HTML

<section>
<h2>AMBUSHES AND SURPRISE ROUNDS</h2>
<p>
Normally, initiative already takes care of which characters in a conflict
are more aware of their surroundings and can promptly react to danger;
however, if one side gets the jump on their foes, the Game Master may opt to
give those characters a free round of actions before anyone else can act.
</p>
<p>This is known as a surprise round.</p>
<ul>
<li>
<strong>Warning:</strong> This optional rule greatly favors the ambushers;
a full round of actions is a massive advantage. If you don't like the
possibility of a character being defeated before even being able to
contribute to the conflict, don't use this rule.
</li>
<li>
If you are using Superiority Points, a surprise round can become even more
dangerous if the ambushers manage to overwhelm their foes with additional
actions.
</li>
</ul>
<p>
See next page for the mechanics governing
<strong class="term">Superiority Points</strong>.
</p>
</section>
<section>
<h2>PLAYERS OUTSIDE THE CONFLICT</h2>
<p>
If one or more Players are controlling no characters during a conflict
scene, they can still influence its outcome: once per conflict round after
any character performs a <strong class="term">Check</strong>, a Player whose
character is not present on the scene can choose a single die rolled in that
Check and force it to be rerolled. Multiple Players can even work together
to have the same die be rerolled more than once.
</p>
<p>
The goal of this rule is to keep Players involved even when their characters
are absent from the conflict scene or have been defeated.
</p>
<p>
If you use this optional rule, describe how your character is "fighting in
spirit" alongside their ally and helping them overcome the challenge!
</p>
</section>
<section>
<h3>OPTIONAL CONFLICT RULES</h3>
<p>
Below you can find a few options for customizing conflict scenes in your
game. Any number of these can be adopted, as long as the entire group agrees
on them; you also have the option to use them only during specific conflicts
that you think would benefit from an additional tactical layer.
</p>
</section>