56 lines
2.2 KiB
HTML
56 lines
2.2 KiB
HTML
<section>
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<h2>AMBUSHES AND SURPRISE ROUNDS</h2>
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<p>
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Normally, initiative already takes care of which characters in a conflict
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are more aware of their surroundings and can promptly react to danger;
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however, if one side gets the jump on their foes, the Game Master may opt to
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give those characters a free round of actions before anyone else can act.
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</p>
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<p>This is known as a surprise round.</p>
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<ul>
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<li>
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<strong>Warning:</strong> This optional rule greatly favors the ambushers;
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a full round of actions is a massive advantage. If you don't like the
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possibility of a character being defeated before even being able to
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contribute to the conflict, don't use this rule.
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</li>
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<li>
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If you are using Superiority Points, a surprise round can become even more
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dangerous if the ambushers manage to overwhelm their foes with additional
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actions.
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</li>
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</ul>
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<p>
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See next page for the mechanics governing
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<strong class="term">Superiority Points</strong>.
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</p>
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</section>
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<section>
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<h2>PLAYERS OUTSIDE THE CONFLICT</h2>
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<p>
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If one or more Players are controlling no characters during a conflict
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scene, they can still influence its outcome: once per conflict round after
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any character performs a <strong class="term">Check</strong>, a Player whose
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character is not present on the scene can choose a single die rolled in that
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Check and force it to be rerolled. Multiple Players can even work together
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to have the same die be rerolled more than once.
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</p>
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<p>
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The goal of this rule is to keep Players involved even when their characters
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are absent from the conflict scene or have been defeated.
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</p>
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<p>
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If you use this optional rule, describe how your character is "fighting in
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spirit" alongside their ally and helping them overcome the challenge!
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</p>
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</section>
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<section>
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<h3>OPTIONAL CONFLICT RULES</h3>
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<p>
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Below you can find a few options for customizing conflict scenes in your
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game. Any number of these can be adopted, as long as the entire group agrees
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on them; you also have the option to use them only during specific conflicts
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that you think would benefit from an additional tactical layer.
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</p>
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</section>
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