66 lines
2.3 KiB
HTML
66 lines
2.3 KiB
HTML
<h2>BATTLE SUPERIORITY</h2>
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<p>
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This optional rule adds another layer of strategy to battles and rewards the
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clever use of elemental attacks and Affinities.
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</p>
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<p>
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If you use this rule, all participants in the conflict gain access to a
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special resource: <strong>Superiority Points</strong>. These points are shared
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by the entire team, which means any Superiority Points you gain may be spent
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by you or your allies.
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</p>
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<h3>Gaining Superiority Points</h3>
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<p>Characters can gain Superiority Points in four different ways:</p>
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<ul>
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<li>
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Whenever you deal damage to one or more enemies, if one or more of those
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enemies are Vulnerable to the damage you deal, your team gains 1 Superiority
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Point.
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</li>
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<li>
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Whenever you suffer damage, if you are Immune or Absorb that damage type,
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your team gains 1 Superiority Point.
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</li>
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<li>
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Whenever you roll a critical success, your team gains 1 Superiority Point.
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</li>
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<li>
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Whenever you roll a fumble, the opposing team gains 1 Superiority Point.
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</li>
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</ul>
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<p>
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A character may spend one Superiority Point to perform an additional action on
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their turn, making this optional rule a dangerous addition!
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</p>
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<h3>Important Governing Rules</h3>
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<p>However, there are three important rules governing Superiority Points:</p>
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<ul>
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<li>
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A character may only spend 1 Superiority Point per turn, regardless of the
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number of Superiority Points available to their team.
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</li>
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<li>
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Whenever your team is about to gain a Superiority Point, if the opposing
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team has one or more Superiority Points, instead you will gain no
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Superiority Point and they will lose one Superiority Point.
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</li>
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<li>
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A team can never have more than 5 Superiority Points; any Superiority Points
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in excess will simply be wasted.
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</li>
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</ul>
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<p>
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<strong>Note:</strong> This rule is more advantageous to the Player Characters
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than their enemies since Player Characters usually do not have damage
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Vulnerabilities.
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</p>
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<p>
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You might want to employ a tracker such as the one shown below, and move a
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coin or token back and forth to remember how many points are available to each
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team:
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</p>
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<pre>0 +1 +2 +3 +4 +5</pre>
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<p class="tracker-label">
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A visual aid showing point tracking: 5 +5 +4 +3 +2 +1
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</p>
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