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<h1>Sessions and Campaigns</h1>
<p>
Now that you know how scenes work, lets talk about sessions and campaigns.
</p>
<h2>SESSIONS</h2>
<p>When combined, multiple scenes form a session.</p>
<p>
Simply put, a session starts when you sit down to play and ends once you
decide to stop playing, usually because you have run out of time or think it
is appropriate to “pause the story” — perhaps once you've reached a suitably
dramatic cliffhanger!
</p>
<p>
A typical session of Fabula Ultima will last approximately four hours. The
more people in your group, the longer each session tends to be.
</p>
<p>
The contents of a game session generally end up being close to what you would
see in a single episode of a show: the protagonists explore a specific
location or situation and alter it in some way; this, in turn, influences a
larger overarching narrative — that of the campaign.
</p>
<h2>CAMPAIGNS</h2>
<p>
Just as multiple scenes form a session, multiple sessions form a campaign:
this term indicates your groups overarching story, the heroic tale you are
all contributing to.
</p>
<p>
There is no set duration for a campaign: some people play a game for a couple
of weeks, others commit to it for years. When you sit down to play Fabula
Ultima for the first time, discuss how long you want to play — this will help
you plan a schedule.
</p>
<p>
That being said, Fabula Ultima is designed to shine over the course of
approximately twenty to fifty game sessions. If you want to speed things up,
there are rules for faster advancement on
<a href="/books/core/#page-230">page 230</a>!
</p>