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<h1>World Building Prompts</h1>
<ol>
<li>
<p>
<strong
>Create the major kingdoms and nations of your world, mark their borders
on the map and discuss their relations: mutual trust, strained
alliances, or open conflict?</strong
>
</p>
<p>
Each person at the table should contribute at least one kingdom or nation
during this step, providing some details about their customs, beliefs,
industry, denizens, and creatures.
</p>
</li>
<li>
<p>
<strong
>Choose a shape for your world: is it round, flat, or are the regions
floating amidst the clouds? Could it be donut-shaped, in typical JRPG
fashion?</strong
>
</p>
<p>
You might even decide that the shape of your world is yet to be
discovered!
</p>
</li>
<li>
<p>
<strong
>Grab a map sheet that fits your concept (or draw a custom map; just
make sure to leave plenty of blank space for settlements and
locations).</strong
>
Your world can span more than one sheet, of course — but lets keep things
simple for now. Remember to establish the length of a travel day on the
map (see <a href="/books/core/#page-106">page 106</a>).
</p>
</li>
<li>
<p>
<strong>What is the role of magic and technology in your setting?</strong>
Are you living in an age of industrial development, or is it more
Renaissance-like?
</p>
<ul>
<li>Is magic seen as a form of science, or mostly as a great mystery?</li>
</ul>
</li>
<li>
<p>
<strong
>Discuss the major historical events that shaped your world into what it
is.</strong
>
Each person at the table should contribute at least one important event
that dramatically altered the history of your setting.
</p>
</li>
<li>
<p>
<strong>What are the great enigmas and mysteries of the world? </strong>
The questions left unanswered, and the truths that are now
indistinguishable from legend?
</p>
<p>
Each person at the table should contribute at least one mystery of the
world that they want to explore over the course of the groups adventures.
</p>
</li>
<li>
<p>
<strong>What terrible threats cast a shadow over your world?</strong>
Environmental disasters, furious deities, power-hungry empires, or perhaps
even clouds of corrupting miasma that are enveloping and consuming the
land?
</p>
<p>
Each person at the table should contribute a threat, preferably something
that is endangering the future of entire nations. The Game Master will
base a majority of their villains and antagonists on these worldwide
threats.
</p>
</li>
</ol>