62 lines
2.1 KiB
HTML
62 lines
2.1 KiB
HTML
<h2>ROUNDS AND TURNS</h2>
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<p>Conflict scenes take place as a series of consecutive rounds.</p>
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<p>
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During each round, the participants will alternate taking turns, starting with
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one participant from the side who has the initiative.
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</p>
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<p>
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Back to the previous example: Since the Player Characters seized the
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initiative, one of them (Ricard or Silida) will be the first to take their
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turn during each round. Then, the golem will take its turn; after the golem,
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the remaining Player Character will finally be able to act. Then, a new round
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will begin.
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</p>
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<p>
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Each turn allows for a single action — that said, some powerful effects might
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grant characters the ability to perform multiple actions during the same turn.
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</p>
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<p>You can find more about actions starting on page 66.</p>
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<ul>
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<li>
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A character cannot choose to "pass" if they have the opportunity to take a
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turn. If an enemy just acted and you are the only Player Character who
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hasn't taken their turn this round, for instance, you must take your turn.
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</li>
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<li>
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Sometimes one side will be outnumbered by their adversaries. If this
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happens, keep alternating turns as long as possible, then let the side with
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the numerical advantage take their remaining turns towards the end of the
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round.
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</li>
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</ul>
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<p>
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<strong>Example:</strong> In a conflict with two PCs and three NPCs where the
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heroes have seized the initiative, each round will be as follows:
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</p>
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<p>PC Turn ← NPC Turn ← PC Turn ← NPC Turn ← NPC Turn</p>
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<p>
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The round ends once every participant has performed the turn (or turns, in the
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case of some exceptionally powerful creatures) at their disposal.
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</p>
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<ul>
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<li>
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There is no fixed duration for rounds and turns: they represent cinematic
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camera movements and dramatic spotlight, not specific segments of time.
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</li>
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<li>
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Despite that, it is perfectly reasonable to tie a countdown or similar
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gimmick to conflict rounds (such as a six-sections Clock named “collapsing
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tower” that gets ticked at the end of each round — you don't want to be
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there when it fills up).
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</li>
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</ul>
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