83 lines
2.2 KiB
HTML
83 lines
2.2 KiB
HTML
<h2>FREQUENTLY USED CHECKS</h2>
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<p>
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The table below contains a list of circumstances that might require a Check
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and the typical Attributes that would be involved.
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</p>
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<table>
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<thead>
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<tr>
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<th>Situation</th>
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<th>Suggested Check</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Moving silently, hiding and acting unnoticed.</td>
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<td>【DEX + DEX】</td>
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</tr>
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<tr>
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<td>Avoiding a trap or finding a way to flee a collapsing building.</td>
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<td>【DEX + INS】</td>
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</tr>
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<tr>
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<td>Anticipating someone's movements and catching them by surprise.</td>
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<td>【DEX + INS】</td>
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</tr>
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<tr>
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<td>Completing a work of craftsmanship or repairing something.</td>
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<td>【DEX + INS】</td>
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</tr>
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<tr>
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<td>Moving gracefully to earn someone's attention.</td>
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<td>【DEX + WLP】</td>
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</tr>
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<tr>
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<td>Examining or investigating someone or something.</td>
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<td>【INS + INS】</td>
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</tr>
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<tr>
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<td>Remembering useful information about something.</td>
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<td>【INS + INS】</td>
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</tr>
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<tr>
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<td>Getting information from someone during a conversation.</td>
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<td>【INS + WLP】</td>
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</tr>
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<tr>
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<td>Persuading someone through authority or diplomacy.</td>
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<td>【INS + WLP】</td>
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</tr>
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<tr>
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<td>Hard work, such as lifting a portcullis or pushing a statue.</td>
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<td>【MIG + MIG】</td>
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</tr>
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<tr>
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<td>Resisting intense pain or fatigue.</td>
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<td>【MIG + WLP】</td>
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</tr>
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<tr>
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<td>Intimidating someone with your strength.</td>
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<td>【MIG + WLP】</td>
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</tr>
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</tbody>
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</table>
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<h3>Optional Rule: Shared Attribute Choice</h3>
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<p>
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If you use this optional rule, Players can decide one of the Attributes
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involved in each Check they perform, while the Game Master decides the other
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(which can be the same Attribute or a different one).
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</p>
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<p>
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This rule does not apply to Checks whose Attributes are already established by
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the rules, such as Accuracy Checks.
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</p>
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<blockquote>
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Beneath the Crystal Temple slumbers the Great Dragon God, who once turned the
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Babel Empire to ash.
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</blockquote>
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