64 lines
2.5 KiB
HTML
64 lines
2.5 KiB
HTML
<h1>W CHECKS IN PLAY</h1>
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<p>
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Now that you know the mechanical process behind a Check, let's take a look at
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how it will work in play.
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</p>
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<p>
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Our heroes have been allowed before the High Master of Relde, a village whose
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aid would prove invaluable in the struggle against Empress Almara's forces.
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Since Relde's people are well-versed in philosophy and magic, everyone agrees
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this negotiation should be handled by Brigid, the group's scholar.
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</p>
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<p>
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Brigid's Player, Emil, describes her goal and approach: "Brigid doesn't like
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to beat around the bush, so... I'll simply stand before the High Master and
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explain that Almara's army is getting closer by the day. If the people of
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Relde forbid them from crossing the mountain pass, the army will be forced to
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take a longer route and we'll have more time to prepare for the battle and
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evacuate the locals."
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</p>
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<p>
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The Game Master nods. "Okay. Is there anything else you think you can use to
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your advantage? This won't be easy, you're asking him to endanger his own
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people."
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</p>
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<p>
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"I... not really. But I'll add this: if he refuses, we still plan on fighting
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the Empire, tooth and nail. Which means his village and the pass will probably
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become a base of operations for the Imperial forces, sooner or later."
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</p>
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<p>
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"I see. I was thinking Insight + Willpower for the Check, but you are almost
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threatening him... so Willpower + Willpower seems better."
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</p>
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<p>"Oh, I'm great at Willpower! So... thanks, I guess?"</p>
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<p>
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"Yours is a bit of a risky play. If the Check fails, you'll probably be kicked
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out of Relde. Still, Reldeans are keepers to many secrets and wouldn't want
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them to fall into Imperial hands... because of that, the Difficulty Level is
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just 10."
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</p>
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<p>
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Brigid has a Willpower of d10, so she rolls 2d10 and adds them together...
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only a 5!
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</p>
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<p>
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It is normally the Game Master's role to describe the outcome of an action by
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taking into account the character's stated goals and the Result of their
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Check; however, taking a step back and asking for input can make for great
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roleplay moments.
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</p>
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<p>
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"That doesn't look good," the Game Master raises their eyebrows. "How about
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you tell me where you messed up?"
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</p>
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<p>
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"You know what? I think the problem is there's some bad blood between Relde's
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'faculty' and my own. The High Master probably doesn't like that I'm implying
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his people wouldn't stand a chance against the empire..."
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</p>
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<p>
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"Oh, I like that a lot! But he doesn't. You're quickly escorted outside the
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village."
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</p>
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