52 lines
2.0 KiB
HTML
52 lines
2.0 KiB
HTML
<h1>Performing an Attribute Check</h1>
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<p>
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In its most basic form, a Check is known as an Attribute Check and works as
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follows:
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</p>
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<ol>
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<li>
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The character rolls the appropriate dice, adding them together and applying
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any relevant modifiers coming from Skills, spells, equipment, or other
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effects.
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</li>
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<li>
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The character performing the Check states which goal they want to
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accomplish; the Game Master may also want to further clarify what can be
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achieved by succeeding at the Check. Sometimes, the goal will be the
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successful application of a Skill.
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</li>
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<li>
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The Game Master declares the <strong>Difficulty Level (DL)</strong> for the
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Check, using the table on the next page as a reference. Sometimes, the
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Difficulty Level will be indicated by a specific rule. The Game Master must
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also inform the Player about what the consequences of a failure will be,
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making sure everyone understands what is at stake.
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</li>
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<li>
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The Player controlling the character describes their approach to the
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situation, which is to say, how they intend to pursue their goal. Based on
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that approach, the Game Master chooses which Attributes must be rolled, such
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as <code>{DEX + MIG}</code> or <code>{WLP + WLP}</code>. Sometimes, the
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appropriate Attributes will be indicated by a specific rule.
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</li>
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<li>
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If the character rolled a fumble or a critical success, apply the
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corresponding effects (including the automatic failure or success).
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Otherwise...
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</li>
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<li>
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...if the Result of the Check is greater than or equal to the Difficulty
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Level, the character succeeds. If it is lower, the character fails.
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</li>
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<li>
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Finally, the outcome of the Check changes the current situation: either the
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character achieved their goal, or things took a turn for the worse.
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</li>
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</ol>
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<p>
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For more information on how to handle and describe the outcome of a Check, see
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<a href="/books/core/#page-44">page 44</a>.
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</p>
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