47 lines
2.0 KiB
HTML
47 lines
2.0 KiB
HTML
<h1>THE GAME MASTER</h1>
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<p>If you are the Game Master, here's how you should approach the game:</p>
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<h2>READ THIS BOOK</h2>
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<p>
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Make sure to read the Introduction — hey, you’re already doing that! — learn
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the <strong>Game Rules</strong> and familiarize yourself with the World
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Creation, Group Creation, and Character Creation processes in the Press Start
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chapter. You should also pay special attention to the Game Master chapter and
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learn how to consult the Bestiary.
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</p>
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<h2>GATHER THE PROPER TOOLS</h2>
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<p>
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To play the game you will need pencils, erasers, a world sheet for your game
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world and a variable amount of map sheets, depending on the size of your
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setting — you will likely only need one at the beginning, and then print some
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more as the heroes explore the world. You will also need one or more sets of
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polyhedral dice (d6, d8, d10, d12, and d20).
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</p>
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<h2>FOLLOW THE RULES</h2>
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<p>
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Learn the rules of the game and apply them as they are written. If you think
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one or more elements should be altered, discuss the matter with everyone else.
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Only change those elements if the entire group has agreed on how to do so.
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</p>
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<h2>TAKE PART IN WORLD, GROUP AND CHARACTER CREATION</h2>
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<p>
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Assist the Players during World Creation (page 148), Group Creation (page
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152), and Character Creation (page 154). Use this time to ask lots of
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questions: what are the core themes of each protagonist? What experiences tie
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them together? Do they have a common enemy? Take note of everything — all of
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this will come back to help you create engaging situations during gameplay.
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</p>
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<h2>BREATHE LIFE INTO THE GAME WORLD</h2>
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<p>
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Regardless of the game world you have created together, it falls upon your
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shoulders to populate it with fantastic locations, dangerous monsters, and
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powerful antagonists. Stay true to the Eight Pillars and make sure you build
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on each Player Character’s personal themes and motivations. Whenever you think
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a Player Character might know about a place or event, ask the corresponding
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Player for creative input.
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</p>
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