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<p><strong>PLAYER CHARACTER AGAINST PLAYER CHARACTER</strong></p>
<p>
While the protagonists of Fabula Ultima are heroes, this doesnt mean there
wont be disagreements or hostilities between them. Situations might arise in
which two or more Player Characters are at odds: you can resolve these through
mutual agreement or by using the rules as normal.
</p>
<p>When handling such a situation, make sure to remember the following:</p>
<ul>
<li>
Take some time to think about whats happening. When the goals or actions of
two or more Player Characters are at odds, dont be too hasty about rolling
dice. Just “pause” the game and let the involved Players find an agreement
on how to resolve the situation.
</li>
<li>
Keep in mind that these rules have been written to solve conflicts between
characters: the corresponding Players are still responsible for an enjoyable
game experience and should cooperate with each other. If a disagreement
arises between Players, theres not much this game can do: solve the issue
through dialogue and go back to playing the game once youre on the same
page again.
</li>
<li>
Establish what is at stake and determine a resolution method. With the help
of your Game Master, Players should establish what their characters want to
accomplish (sometimes this will be enough to realize your goals arent in
conflict). Then, you should choose a method to resolve the contrast: Opposed
Checks generally work well for this.
</li>
<li>
Do not roll dice until youre sure everyone understands what will happen. If
you are struggling to find an agreement, consider setting the issue aside
and coming back to it once youve reached a compromise. Perhaps the
characters bicker and argue, but a more urgent threat demands their
attention.
</li>
<li>
Apply the results. Once the dice hit the table, apply the outcome for what
it is: dont try to fudge the results or avoid the consequences of your
actions. In this case, it is probably best for the Game Master to
impartially describe what happens to everyone involved.
</li>
</ul>