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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>The World - Chapter Overview</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>The World</h1> <p> This chapter provides a bird’s eye view of Fabula Ultima’s approach to natural fantasy worlds. Both Players and Game Masters are welcome to read it – it contains valuable tools for both roles. </p> <p>The chapter is constructed as follows:</p> <h2>Chapter Sections Overview</h2> <ul> <li> <strong>Natural Fantasy Locations</strong>: This section helps you create natural fantasy regions, settlements and landmarks. It also provides ten in-depth examples of natural fantasy locations, each detailed first as a narrative archetype, and then as a collection of playable hooks. </li> <li> <strong>Conflicts</strong>: This section explores the conflicts typical of natural fantasy, from both narrative and rules perspectives. </li> <li> <strong>Magic and Rituals</strong>: This section delves into the role of magic and supernatural entities in natural fantasy worlds, and what they represent. </li> <li> <strong>Technology</strong>: This section provides ideas on how to frame the role of technology and craftsmanship in natural fantasy worlds, including new rules to create items from raw materials. </li> <li> <strong>Rare Items and Artifacts</strong>: The chapter’s last two sections focus on rare items and artifacts you might find in a natural fantasy setting. As well as general advice, there are also a number of ready-to-use item lists. </li> </ul></html> |