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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Camp Activity Benefits</title> <link rel="stylesheet" href="book-page.css" /> </head> <h1>Keeping Track of the Benefits</h1> <p> Many Camp Activities provide a benefit that can be used only once before the next rest. To make sure you easily remember which characters have access to each specific benefit, you could use tokens, counters, or other small objects that express the personality of whatever Player Character performed the corresponding Camp Activity. </p> <p> <strong>Example:</strong> Brandons player keeps track of <em>Sleep Soundly</em> using a pink plastic button; on the other hand, Marthas player gives a little badge portraying a slice of cake to anyone who benefits from her Double Portion. </p> <p> If the benefit carries over from one session to another, instead, you can simply take note of it in a clearly visible area on your character sheet! </p> <h2>Camp Activity Target</h2> <ul class="activity-list"> <li> <strong>Camp Forge Yourself</strong> Choose one option: <ul> <li>You repair a damaged item owned by the group; or</li> <li> You create a single basic weapon, armor, or shield of your choice (see pages 130-133 of the Core Rulebook) without paying its cost in zenit; or </li> <li> You destroy a single piece of equipment owned by the group and obtain a material whose value is equal to the cost of the destroyed item (see <a href="/books/natural-fantasy-atlas/#page-74">page 74</a> for more information on materials). </li> </ul> </li> <li> <strong>Cartography Yourself</strong> Once before the next rest, after your group makes a travel roll, you may reroll the die and keep the new result. </li> <li> <strong>Combat Lesson One ally</strong> Once before the next rest, after making an Accuracy Check or a Magic Check for an offensive spell (OO), the target may add a bonus of +4 to the Result of the Check. </li> </ul></html>