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<!doctype html><html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0" /> <title>Quirk Profile: Stubborn Scion</title> <link rel="stylesheet" href="book-page.css" /> </head> <div class="container"> <h2>9 STUBBORN SCION</h2> <p> You hail from the wealthiest, most influential family in this region. On what do they base their fortune and reputation? Are you the only heir? What is it about your family you really cant stand, and why did it lead you to join the other characters? </p> <div class="mechanics-box"> <p> If you choose this Quirk during character creation, increase your initial savings (see <strong>Core Rulebook</strong>, <a href="/books/natural-fantasy-atlas/#page-165">page 165</a>) by <strong style="font-size: 1.1em">1000 zenit</strong>. </p> </div> <h3>Companions: The Loyal Bodyguards</h3> <p> Additionally, you are accompanied by two fiercely loyal bodyguards: give them a name and describe their appearance. They do not have an NPC profile and never take part in Checks or conflicts, but you are inseparable and they somehow appear whenever you need their help. </p> <ul> <li> <strong>Be careful!</strong> When you suffer damage, you may halve it. </li> <li> <strong>Information Retrieval:</strong> During a Rest, you may ask the Game Master one question; they will answer truthfully. </li> <li> <strong>Elemental Damage Boost:</strong> When you create an elemental shard, you may have it deal extra damage equal to (5 + half your level). </li> </ul> <div class="mechanics-box"> <p> <strong>Limitations and Shared Strain:</strong> Whenever you make use of one of these benefits, your bodyguards suffer <strong>1d6 Fatigue Points</strong>. This fatigue is shared between bodyguards; it is not tracked individually. As long as they have 10 or more Fatigue Points, you cannot rely on them. </p> <p style="margin-top: 10px"> <em>Recovery:</em> At the end of each session (approximately four hours of play), your bodyguards recover from <strong>1d6 Fatigue Points</strong> (to a minimum of zero). </p> </div> <h3>Thematic Considerations for Quirk Creation</h3> <div class="warning-box"> <p> Many Quirks bring complex themes to your table: for instance, <em>The Long Dream</em> presents a dynamic that can be dangerously close to that of a terminal illness; <em>Robot</em>, <em>Outcast Fairy</em>, <em>The Beast Who Spoke</em> and <em>Underchild</em> will likely lead to the character being seen as an anomaly or even as a threat; <em>Stubborn Scion</em> can involve generational conflict and toxic family pressure; <em>Cursed</em> or <em>Survivor</em> imply seriously traumatic experiences. </p> <p style="margin-top: 10px"> <strong>Player Safety Commitment:</strong> When you choose and customize your Quirks, commit to respecting the personal boundaries of those who play with you. Use <strong style="color: #3498db">lines and veils</strong> (see Core Rulebook, <a href="/books/natural-fantasy-atlas/#page-140">page 140</a>) and be ready to pause the game if a scene is making someone uncomfortable. Be kind to each other, and be kind to yourselves. </p> </div> <div class="footer-section"> <h3>SENSITIVE TOPICS</h3> </div> </div></html>