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<p>
Characters — be they PCs or NPCs — can suffer status effects during play.
These will often be a consequence of attacks and spells.
</p>
<h2>Status Effect Description</h2>
<ul>
<li>
<strong>Dazed</strong> Temporarily reduces your Insight die size by one.
</li>
<li>
<strong>Enraged</strong> Temporarily reduces your Dexterity and Insight die
sizes by one.
</li>
<li>
<strong>Poisoned</strong> Temporarily reduces your Might and Willpower die
sizes by one.
</li>
<li>
<strong>Shaken</strong> Temporarily reduces your Willpower die size by one.
</li>
<li>
<strong>Slow</strong> Temporarily reduces your Dexterity die size by one.
</li>
<li><strong>Weak</strong> Temporarily reduces your Might die size by one.</li>
</ul>
<h2>CUMULATIVE STATUS EFFECTS</h2>
<p>
Different status effects that influence the same Attribute will stack — for
instance, being both dazed and enraged reduces your Insight die size by two.
</p>
<p>That said, your Attributes cannot be reduced below a d6 size.</p>
<p>
If a character is suffering from a status effect and receives that same status
effect again, nothing happens.
</p>
<h2>RECOVERING FROM STATUS EFFECTS</h2>
<p>
Status effects can be healed through resting or via specific spells, Skills,
or items.
</p>
<h2>STATUS EFFECT IMMUNITY</h2>
<p>
If a character is immune to a given status effect, they cannot suffer it — if
they become immune to that status effect while they have it, then they
immediately recover from that status effect.
</p>
<h3>Status Effects</h3>