52 lines
1.7 KiB
HTML
52 lines
1.7 KiB
HTML
<h1>The Heroic Life</h1>
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<p>
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The heroic life can take a heavy toll on Player Characters; they often need to
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rest and recover their energy. Depending on the location, characters have
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access to different options for resting.
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</p>
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<h2>RESTING IN THE WILDERNESS</h2>
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<p>
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When far away from the safety of cities and villages, traveling on the road or
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exploring a ruin, characters must have access to one of the following in order
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to rest:
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</p>
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<ul>
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<li>
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A magic tent (see <a href="/books/core/#page-104">page 104</a>) created by
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spending 4 Inventory Points. One tent is enough for the entire group.
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</li>
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<li>
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Hospitality from someone friendly, usually in exchange for help or money.
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</li>
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<li>
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A safe location where they run no risk of being attacked; perhaps a
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consecrated temple, a secret room, the inside of an armored transport, or an
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area protected by a magic circle.
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</li>
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</ul>
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<h2>RESTING INSIDE SETTLEMENTS</h2>
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<p>
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While in a village, town, or city, characters must have access to one of the
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following in order to rest:
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</p>
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<ul>
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<li>
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A room inside an inn, which will cost money (see Town Services on
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<a href="/books/core/#page-125">page 125</a>).
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</li>
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<li>
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Hospitality from someone friendly, usually in exchange for help or money.
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</li>
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</ul>
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<h2>The Effects of Resting</h2>
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<p>When a Player Character rests, they enjoy the following benefits:</p>
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<ul>
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<li>They recover all of their Hit Points and Mind Points.</li>
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<li>They recover from all status effects.</li>
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</ul>
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<p>
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Generally, resting requires four to six hours of inactivity. See Rests and
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Pacing on the right for more information on the consequences of resting.
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</p>
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<h2>Resting</h2>
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