70 lines
2.6 KiB
HTML
70 lines
2.6 KiB
HTML
<h1>GAME RULES</h1>
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<p>Chapter [Title implied by context]</p>
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<h2>Surrendering</h2>
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<p>
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Characters who surrender fall unconscious and become unable to act for the
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remainder of the scene, even if their Hit Points are restored above 0. The
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Game Master cannot kill a character who surrenders but may impose a narrative
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consequence chosen from the list below or a consequence that makes sense
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within the scene. If multiple characters surrender — or worse of all, if the
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entire group gets wiped out! — the Game Master may impose separate
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consequences or a single major consequence. They may also decide to bring the
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consequences of your surrender into play later on!
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</p>
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<p class="example">
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<strong>Example:</strong> As the last hero bites the dust, Commander Kelta
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grins. "I'd love to get rid of you once and for all, but I have a busy day.
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You will never make it to the village in time! The Skyglass will shortly be in
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the Empress' hands."
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</p>
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<p>
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While surrendering will never kill your character, the Game Master can still
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impose heavy consequences. Given the general mood of Fabula Ultima, however,
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permanent or crippling injuries should be avoided.
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</p>
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<h3>Mechanics</h3>
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<ul>
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<li>
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<strong>Player Character Gain:</strong> When a Player Character chooses to
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Surrender, they immediately gain 2 Fabula Points.
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</li>
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<li>
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<strong>Recovery:</strong> At the start of the next scene in which they
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appear, the Player Character regains consciousness and recovers an amount of
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Hit Points equal to their Crisis score.
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</li>
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</ul>
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<h3>Sample Consequences of Surrendering</h3>
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<dl>
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<dt>Darkness</dt>
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<dd>
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You must change your Theme to one of the following: Anger, Doubt, Guilt, or
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Vengeance — your choice.
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</dd>
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<dt>Despair</dt>
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<dd>
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The enemy gets to make a decisive move, or the heroes lose the faith and
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approval of an important person or group.
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</dd>
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<dt>Loss</dt>
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<dd>
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Something incredibly precious, such as a magical artifact, a loved person,
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or an ancient and important heirloom, is taken from you.
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</dd>
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<dt>Resentment</dt>
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<dd>
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You are forced to erase one of your Bonds and replace it with a Bond towards
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a character chosen by the Game Master. This new Bond must be of hatred,
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inferiority, or mistrust — your choice.
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</dd>
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<dt>Separated</dt>
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<dd>
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You are no longer with your allies. You might be captured, dragged away,
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lost, or stranded in some unknown location.
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</dd>
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</dl>
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<blockquote>
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"At the time, I could not disobey. No... I chose not to.<br />But today, I
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shall no longer allow you to do as you please!"<br />
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</blockquote>
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