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<h1>ENDING A CONFLICT</h1>
<p>
As with any scene in the game, the Game Master has the right to declare the
ending of a conflict. This generally happens when one side has prevailed, when
everyone is no longer able to oppose them, or when the participants negotiate
some sort of truce.
</p>
<ul>
<li>
Remember: once people find an agreement, there's no conflict anymore — until
they later regret or reconsider said agreement, at least.
</li>
<li>
Sometimes, the end of a conflict scene might mark the beginning of a
different one. It is not uncommon for a brutal battle to turn into a chase
as the losing side retreats, or a failed negotiation might turn to violence.
Some characters could even have this change as their conflict goal if they
excel at a specific type of situation instead of the current one.
</li>
<li>
When a conflict ends, all effects that last "until the end of the scene"
will also cease to be. Keep this in mind when deciding whether you should
switch to a different conflict or simply let the current conflict evolve in
a different direction.
</li>
</ul>
<p>
In the end, remember that conflicts should only be used for high-stake moments
and aren't the default resolution method for every tense situation.
</p>
<h2>TURN-RELATED EFFECTS</h2>
<p>
Effects that concern themselves with "the start of a character's turn" or "the
end of a character's turn" follow a set of specific rules:
</p>
<ul>
<li>
The effect ends automatically when the conflict scene reaches its
conclusion.
</li>
<li>
The effect also ends if you die, fall unconscious, or leave the scene.
</li>
<li>
If an effect begins, ends or recharges at the start or at the end of a
character's turn (such as the Guard action on
<a href="/books/core/#page-70">page 70</a> or the Protect Skill on
<a href="/books/core/#page-197">page 197</a>), that effect also begins, ends
or recharges immediately if you help another character through teamwork (see
previous page).
</li>
</ul>
<p>
If such an effect is somehow used outside a conflict scene (this doesn't
happen often, but it's still a possibility), it will last for a few seconds
enough to influence the outcome of a single Check, generally.
</p>