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<h2>TEAMWORK</h2>
<p>
When a character performs a Check during a conflict scene, any other character
that is able to help them and hasnt already taken a turn during the current
round may choose to lend the active character a hand.
</p>
<p>
If anyone does, the Check turns into a Group Check (see
<a href="/books/core/#page-50">page 50</a>), but with a few key differences:
</p>
<ul>
<li>
Each helper becomes a supporting character in that Group Check, while the
active Player Character is treated as the leader.
</li>
<li>Every Support Check is automatically successful.</li>
<li>
Each character who supported the leader is then considered as having taken
their turn within the round — in other words, you can only help if you
haven't already taken your turn, and doing so will "burn" your ability to
act during that same round.
</li>
</ul>
<p>Choose wisely.</p>
<p>
<strong>Note</strong> that this option can apply to any kind of Check,
including Accuracy Checks, Magic Checks, and Opposed Checks! This is a great
way to represent characters working together to overcome a powerful opponent —
when you can't strike a flying target with your sword, you might clear the
path for your archer or help them anticipate the enemy's movements!
</p>