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<h1>Creature Profile Guide</h1>
<p><b>Chapter Title Placeholder</b></p>
<h2>d 1. NAME, LEVEL AND SPECIES</h2>
<p>
At the top of the creature profile, you will find the creature's name, their
level (ranging from a minimum of 5 to a maximum of 60), and finally their
Species.
</p>
<h2>d 2. DESCRIPTION AND TYPICAL TRAITS</h2>
<p>
Each profile features a short description of the creature, followed by a list
of typical (but not universal) Traits for that type of creature. The Game
Master should always consider these Traits when portraying the creature or
adjudicating the consequences of actions — a peaceful creature is more likely
to listen to reason than an aggressive one, for instance.
</p>
<p>
Villains can also spend Ultima Points to invoke Traits and reroll dice (page
101).
</p>
<h2>d 3. ATTRIBUTES</h2>
<p>This line provides you with the creature's main and secondary statistics:</p>
<ul>
<li>
<strong
>Dexterity (DEX), Insight (INS), Might (MIG) and Willpower (WLP)</strong
>
are all listed using the creature's base die size. Status effects and
various abilities may temporarily influence these die sizes.
</li>
<li>
<strong>HP</strong> indicates the creature's maximum Hit Points, followed by
their Crisis score.
</li>
<li><strong>MP</strong> indicates the creature's maximum Mind Points.</li>
<li>
<strong>Init.</strong> indicates the creature's Initiative score. This
calculation already takes all relevant bonuses and penalties into account,
such as those from armor or Skills.
</li>
</ul>
<h2>d 4. DEFENSES</h2>
<p>This section lists the creature's defensive statistics:</p>
<ul>
<li>
<strong>Defense (DEF)</strong> may be listed as a fixed number (if the
creature is wearing martial armor) or as a bonus to be added to their
current Dexterity die size.
</li>
<li>
<strong>Magic Defense (M.DEF)</strong> is always listed as a bonus to be
added to the creature's current Insight die size.
</li>
</ul>
<p>
These scores already take into account any benefits granted by shields and
Skills.
</p>
<hr />