67 lines
2.2 KiB
HTML
67 lines
2.2 KiB
HTML
<ol>
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<li>
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<strong>NAME, LEVEL, AND SPECIES:</strong>
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<p>
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At the top of the creature profile, you will find the creature's name,
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their level (ranging from a minimum of 5 to a maximum of 60), and finally
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their Species.
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</p>
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</li>
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<li>
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<strong>DESCRIPTION AND TYPICAL TRAITS:</strong>
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<p>
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Each profile features a short description of the creature, followed by a
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list of typical (but not universal) Traits for that type of creature. The
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Game Master should always consider these Traits when portraying the
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creature or adjudicating the consequences of actions — a peaceful creature
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is more likely to listen to reason than an aggressive one, for instance.
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</p>
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<p>
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Villains can also spend Ultima Points to invoke Traits and reroll dice
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(page 101).
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</p>
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</li>
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<li>
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<strong>ATTRIBUTES</strong>
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<p>
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This line provides you with the creature's main and secondary statistics:
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</p>
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<ul>
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<li>
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Dexterity (DEX), Insight (INS), Might (MIG) and Willpower (WLP) are all
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listed using the creature's base die size. Status effects and various
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abilities may temporarily influence these die sizes
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</li>
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<li>
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HP indicates the creature's maximum Hit Points, followed by their Crisis
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score.
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</li>
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<li>MP indicates the creature's maximum Mind Points.</li>
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<li>
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Init. indicates the creature's Initiative score. This calculation
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already takes all relevant bonuses and penalties into account, such as
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those from armor or Skills.
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</li>
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</ul>
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</li>
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<li>
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<strong>DEFENSES:</strong>
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<p>This section lists the creature's defensive statistics:</p>
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<ul>
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<li>
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Defense (DEF) may be listed as a fixed number (if the creature is
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wearing martial armor) or as a bonus to be added to their current
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Dexterity die size.
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</li>
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<li>
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Magic Defense (M.DEF) is always listed as a bonus to be added to the
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creature's current Insight die size.
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</li>
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</ul>
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<p>
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These scores already take into account any benefits granted by shields and
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Skills.
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</p>
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</li>
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</ol>
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