67 lines
3.1 KiB
HTML
67 lines
3.1 KiB
HTML
<h1>ANGELA, THE FIRE MAGE</h1>
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<p>
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In today's session, the group is investigating traces of a mysterious
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organization that has been stealing rare magic tomes and gathering
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"suspicious" ingredients. The Player Characters have managed to locate one of
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the group's hideouts, nestled within the blackened and mossy remains of an old
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watchtower. Unfortunately, they weren't exactly subtle in their search, and a
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nasty surprise awaits them: Angela, one of the organization's founding members
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and a capable pyromancer, has been informed of their arrival and will confront
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them directly.
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</p>
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<p>
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This just happened, and the GM asks everyone to give them a few minutes in
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order to come up with a suitable battle. There isn't much time, so they try to
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be as fast as possible while creating something that provides an interesting
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challenge.
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</p>
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<ul>
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<li>
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<strong>Player Character Level Assessment:</strong> First of all, the Game
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Master looks at the Player Characters' levels. Two of them are level 10, one
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is level 9, and another is level 11. This means the adversaries should range
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from level 10 to level 20, on average.
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</li>
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<li>
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<strong>Angela's Design Parameters:</strong> Since Angela acts as the
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biggest threat in this situation, it makes sense for her to be level 20.
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She's a <strong>humanoid creature</strong>, which means she can equip items
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and gets three starting Skills, and she is considered a minor Villain, which
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means she has access to 5 Ultima Points.
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</li>
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<li>
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The GM also plans on making her an elite or a champion, but for now she will
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be built as a soldier.
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</li>
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<li>
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<strong>Personality and Traits:</strong> Angela is a capable mage with a
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strong personality, so she is given the following Traits: ambitious,
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arrogant, knowledgeable, and ruthless. She will be easily provoked and stop
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at nothing to protect the organization's interests, which includes
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destroying all evidence in the hideout if given no other choice.
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</li>
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<li>
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<strong>Attributes:</strong> When it comes to her Attributes, the choice is
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easy: a d10 in Willpower, and a d8 in every other Attribute (normally one of
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her Attributes should be a d6, but Angela is level 20 and gets to raise one
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of her Attributes by one die size).
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</li>
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<li>
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<strong>Combat Equipment & Attacks:</strong> Close combat won't be Angela's
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strong suit, but the GM takes into account her humanoid advantages and
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equips her with a
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<cite>(ferula, <a href="/books/core/#page-270">page 270</a>)</cite>, a rare
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weapon that boosts her Magic Checks. The GM decides to give her another
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basic attack that showcases her frequent use of fire magic; this will be a
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ranged attack that relies on <code>【INS + WLP】</code> and deals 5 fire
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damage. The attack is named "flame dart".
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</li>
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</ul>
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<p>
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Since an adversary level 20 or higher deals 5 extra damage with attacks and
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spells, Angela's staff will deal a total of <code>【HR + 7】</code> damage and
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her flame dart will deal a total of <code>【HR + 10】</code> damage, making
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her a bit more dangerous.
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</p>
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<h2>SAMPLE BOSS DESIGNS</h2>
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