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<p>
Once you start playing, you will find that scenes tend to flow naturally, so
you will rarely have to check whether a scene has ended.
</p>
<p>
That said, some rules and effects rely heavily on the scene structure: many
spells, for instance, last "until the end of the scene". Pay attention to
these!
</p>
<h2>CONFLICT SCENES</h2>
<p>
When the heroes goals clash with those of another faction, things can get
heated and the Game Master may declare the beginning of a conflict scene — be
it a battle, a breakneck chase, or a tense audience with a king. During a
conflict, the camera “zooms in” and the characters actions are tracked in
greater detail.
</p>
<p>
You can find more about conflicts starting on
<a href="/books/core/#page-58">page 58</a>, but you should read the rules for
<strong>Checks</strong> first — theyre on
<a href="/books/core/#page-38">page 38</a>.
</p>
<h2>INTERLUDE SCENES</h2>
<p>
There will be moments in the game where the story moves at a slower pace — a
trek across the plains, the long descent down a cavern, a night of rest in
town, or even a month spent waiting for an ally to recover. Instead of a
moment-by-moment scene, we can describe these situations as a sequence of
short frames that shows our heroes as they perform a variety of activities.
</p>
<p>
During an interlude scene (or "interlude"), each Player describes the general
task their character performs, whether it's searching the village for someone
or staying on the lookout for dangers in a dungeon. However, if a Player wants
to have a detailed interaction with someone or something, you should switch
back to a standard scene.
</p>
<p>
Interlude scenes are especially useful when characters want to pursue
long-term objectives, such as <strong>Projects</strong> (see
<a href="/books/core/#page-134">page 134</a>), or to describe journeys (<a
href="/books/core/#page-106"
>page 106</a
>).
</p>
<h2>GAME MASTER SCENES</h2>
<p>
If the Game Master wants, they may play a scene in which no Player Character
is present, and in which the Players are simply spectators, separate from
their characters.
</p>
<p>
These Game Master scenes can be used to foreshadow an event, introduce a
future threat or show a Villain in action: they work just like cut scenes in a
video game, or pre-title scenes in many movies and TV show episodes.
</p>
<p>
Game Master scenes are an excellent way to add depth to antagonists and
provide a sense of narrative tension.
</p>