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<h1>NPC Character Sheet Mechanics</h1>
<h2>Calculate the NPC's Secondary Scores</h2>
<ul>
<li>
<strong>Initiative</strong> equal to {base Dexterity die size + base Insight
die size}, divided by 2. Remember to apply penalties due to armor.
</li>
<li>
<strong>Maximum HP</strong> equal to {twice the NPC's level} + {five times
the NPC's base Might die size}.
</li>
<li><strong>Crisis score</strong> equal to half the NPC's maximum HP.</li>
<li>
<strong>Maximum MP</strong> equal to {the NPC's level} + {five times the
NPC's base Willpower die size}.
</li>
<li>
<strong>Defense</strong> equal to the NPC's current Dexterity die size.
</li>
<li>
<strong>Magic Defense</strong> equal to the NPC's current Insight die size.
</li>
</ul>
<h2>Basic Attacks</h2>
<p>
The NPC may have any number of basic attacks—these can be melee
<abbr title="unknown">($)</abbr> or ranged <abbr title="unknown">(aa)</abbr>.
Basic attacks start with the following profile:
<code>(Attack Name)</code> {Attribute + Attribute} {HR + 5} (type) damage.
</p>
<p>
The Accuracy Checks for these attacks may rely on any Attributes you choose,
such as {INS + WLP} or {MIG + MIG}, and you are free to choose whatever damage
type seems more appropriate.
</p>
<p>
Basic attacks may also be modified by Skills (see below); if an NPC can equip
weapons, these too will count among the creature's basic attacks.
</p>
<h2>Choosing the NPCs Skills</h2>
<p>
Each NPC receives a basic number of free Skills based on their Species (see
next page), plus:
</p>
<ul>
<li>They gain an additional Skill every ten levels.</li>
<li>
They may gain any number of extra Skills by taking an equal number of
Vulnerabilities. Vulnerability to physical damage grants two Skills.
</li>
</ul>
<p>
Skills may be NPC Skills (<a href="/books/core/#page-306">page 306</a>) or
come from character Classes.
</p>
<h2>Level Bonuses</h2>
<p>
NPCs gain a bonus to Accuracy Checks and Magic Checks equal to {their level,
divided by ten and rounded down to a minimum of 0}.
</p>
<p>
Furthermore, all NPCs that are level 20 or higher deal 5 extra damage with
their attacks and spells. This bonus increases to 10 extra damage for NPCs
level 40 or higher, and 15 extra damage for NPCs of level 60.
</p>