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<h1>GAME MASTER</h1>
<p><strong>CHAPTER INFORMATION AND HINTS</strong></p>
<p>
Even if the heroes face a powerful foe, it is incredibly important for the
battle to be transparent. It is your job as GM to communicate the following
clearly:
</p>
<ul>
<li>
<strong>Crisis.</strong> Always make sure to tell the Players if an enemy is
in Crisis, and give hints if this caused it to gain new abilities or change
its damage Affinities.
</li>
<li>
<strong>Damage Affinities.</strong> If a creature takes damage, tell the
Players what the corresponding Affinity is — Vulnerable, Resistant, and so
on. Inform the Players again if they use the same damage type and the
creature's Affinity has changed.
</li>
<li>
<strong>Changes in attacks and abilities.</strong> When a creature uses an
ability, if its effects have changed during the scene, make sure the Players
know.
</li>
<li>
<strong>"Charged attacks".</strong> If an enemy is about to use a powerful
attack — the kind that the Player Characters should Guard against! — you
should describe them charging their energy at the start of the round, and
only unleash the attack later so that the group can prepare for it.
</li>
</ul>
<p>Always allow the group to make informed tactical choices.</p>
<h2>RANDOM TARGETING</h2>
<p>
This is the default method of choosing targets in Fabula Ultima, and it frees
you from the responsibility of picking targets for enemy attacks. Simply
assign a number to each member of the Player Character's side, and determine
the targets of attacks, spells and Skills by rolling dice.
</p>
<h2>SWARMS</h2>
<p>
If the Player Characters find themselves battling a great number of identical
creatures and you want them to feel powerful, treat all those creatures as a
single swarm.
</p>
<p>
Examples of swarms may be a horde of drooling zombies, a cloud of deadly
insects, or even an entire unit of trained magitech gunners.
</p>
<p>
If you want to turn a creature into a swarm, just do it — mechanically the
creature will be the same, it is simply “described” as a multitude of smaller
beings within the narrative of the scene.
</p>
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