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<h1>GAME MASTER GUIDE</h1>
<h2>CHAPTER ORATOR</h2>
<p>
Orators are assumed to draw attention. Maybe they look good, maybe theyre
naturally charismatic, or maybe theres some other reason — you should ask the
Player.
</p>
<ul>
<li>
Words are powerful. They can save people just as much as they can bring
ruin. Never forget to show an Orator the consequences of their threats and
promises, and remember that some will be envious or wary of their charm and
popularity.
</li>
<li>
When an Orator uses Condemn, ask them what they say. If their argument is
especially strong or weak, apply a situational modifier to their Check (+2
if they have some leverage, -2 if they're in over their head).
</li>
<li>
Unexpected Ally is a powerful Skill, but it's no "mind control". If the
character abuses the target's loyalty and trust, the benefit will quickly be
lost. Make it clear to the Orator if they're asking too much of their
newfound ally.
</li>
</ul>
<h2>CHAPTER ROGUE</h2>
<p>
Whatever ideals spur a Rogue into action can often be twisted and manipulated.
It is dreadfully easy for a rebel to turn into an oppressor, and the heroes of
the past were often treated like criminals during their own time.
</p>
<ul>
<li>
Most people will be wary of helping a Rogue, especially if they belong to a
criminal guild or organization. Discuss these details of the setting with
your Rogue Player — perhaps they have their very own secret language and
hideouts!
</li>
<li>
The Rogues Soul Steal Skill allows them to gain precious items that embody
the essence of their adversaries. Said items should tell a story about the
creature they originated from: for instance, a particularly spiteful and
envious adversary might have a flesh eater sword (see
<a href="/books/core/#page-278">page 278</a>) as its soul treasure, since it
represents how their sentiments are gnawing at their very spirit. On the
other hand, a ruthless person that only cares about wealth might harbor a
cold yet valuable diamond.
</li>
</ul>
<p>
Remember that items acquired this way are in addition to normal game rewards
(<a href="/books/core/#page-264">page 264</a>). Because of this, the group
will inevitably gain access to more options and wealth than normal — but
thats part of what makes a Rogue special. Dont be afraid to give the Player
Characters some new toys!
</p>
<p class="quote">
"Goddess of Law? How fitting! As a thief, I'll defend my right to disobey
until the very end!"
</p>