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<h1>GAME MASTER</h1>
<p>
This chapter contains advice and procedures for Fabula Ultima Game Masters.
</p>
<p>
Your main job as a Game Master is breathing life into the world your group has
created. Together, you have planted the seeds of your campaign: now you must
tend to those seeds and help everything blossom.
</p>
<p>
While the Players are responsible for portraying heroic characters and
steering the direction of the story by establishing goals and making
decisions, your duty is to portray the rest of the world and challenge the
protagonists: the resulting conflicts and struggles are what makes the game
memorable.
</p>
<h2>NO ONE IS BORN A GM</h2>
<p>
When it comes to being a capable Game Master, experience is key. No amount of
painstakingly precise notes and preparation can save you from mistakes or
experiencing a lackluster game session — and thats okay. Even the most
experienced Game Masters and Players make mistakes, and sometimes there will
be issues outside the game that prevent your group from having a good time.
</p>
<p>
Take those mistakes and learn from your experiences, get the entire group
involved in the creative process, and combine all of this with the advice
provided throughout this chapter. By doing this, it will help everyone both
enjoy playing the game and developing an incredible story.
</p>
<h2>HOW TO USE THIS CHAPTER</h2>
<p>
What you will find in the following pages is a variety of tools designed to
make your life as a Game Master easier. Read this chapter carefully before
playing the game, and come back to read it again after one or two sessions.
</p>
<p>
Many things will be clearer once you have experienced how the game works in
play.
</p>