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<h1>The Players</h1>
<p>If you are a Player, here's how you should approach the game:</p>
<h2>READ THIS BOOK</h2>
<p>
Make sure to read the Introduction — hey, youre already doing that! — learn
the Game Rules and familiarize yourself with the World Creation, Group
Creation, and Character Creation processes in the Press Start chapter.
</p>
<p>
You might want to steer clear of the Bestiary chapter, since your Game Master
will likely pit you against some of the creatures contained within it —
spoilers!
</p>
<h2>GATHER THE PROPER TOOLS</h2>
<p>
To play the game you will need pencils, erasers, a character sheet for your
hero, a shared group sheet, and your own set of polyhedral dice (d6, d8, d10,
d12, and d20).
</p>
<p>
If you can, pick up a spare set of dice and share them with everyone else at
the table.
</p>
<h2>CREATE THE GAME WORLD</h2>
<p>
Together with everyone else you will give birth to a fantastical setting,
populated by bizarre monsters, great mysteries, and powerful magic (see page
148).
</p>
<p>
While doing so, you must adhere to the Eight Pillars discussed on the previous
pages — but aside from that, you are free to come up with whatever regions,
characters, and legends you want!
</p>
<h2>CHOOSE AN ARCHETYPE FOR YOUR GROUP</h2>
<p>
Once you have created a game world for your story, you must choose the kind of
group your characters will form: will you be guardians of a miraculous
artifact, revolutionaries fighting against a corrupt empire, or perhaps heroes
who have been brought together by fate?
</p>
<p>
Talk with your Game Master and with the other Players and discuss the kind of
story you all want to tell — then, choose an appropriate group type!
</p>
<p>
For more information on group types, see
<a href="/books/core/#page-152">page 152</a>.
</p>