55 lines
2.1 KiB
HTML
55 lines
2.1 KiB
HTML
<h1>ABSENT PLAYERS</h1>
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<p>
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We all have busy lives, and sometimes this means one or more people will be
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unable to take part in a session.
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</p>
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<p>
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When this happens, the simplest option is often to reschedule the session for
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a different date. Just pick another day to meet — in the meantime, you can
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play another game with whoever is present!
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</p>
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<p>
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On the other hand, if you are determined to run a session even if one or more
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participants are absent — and you should do this only if whoever's missing is
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okay with it — each absent Player chooses one of the following for their
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character:
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</p>
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<ul>
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<li>
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<strong>I'll join you later.</strong> Your character will remain in town (or
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somewhere safe) and carry on some kind of task. This is a good chance to
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gather information, purchase items, and work on Projects. Discuss what your
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character does with the Game Master.
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</li>
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<li>
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Your character will join the rest of the group at the beginning of the next
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session; describe how you got there.
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</li>
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<li>
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<strong>I'll be in your care.</strong> For this session, your character will
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be controlled by the rest of the group as a whole (excluding the Game
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Master). While controlled by the group, your character cannot spend Fabula
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Points and will automatically surrender if reduced to 0 Hit Points. The Game
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Master should be cautious when applying consequences to characters belonging
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to absent Players, and everyone else should do their best to protect them.
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</li>
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</ul>
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<p>
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Regardless of which option you choose for your character, the following apply:
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</p>
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<ul>
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<li>
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Your character will not gain Fabula Points while absent from a session.
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</li>
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<li>
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Your character will gain Experience Points as normal at the end of the
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session. This might cause your character to level up (see
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<a href="/books/core/#page-226">page 226</a>).
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</li>
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</ul>
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<p>
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As soon as you take part in a session again, you will be able to gain and
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spend Fabula Points as normal.
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</p>
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<p>The nature of this world is not one of absolutes.</p>
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