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<section>
<h2>USING MATERIALS TO PAY FOR PROJECTS</h2>
<p>
If you happen to gather precious materials during your adventures, you may
use them to pay for the costs of a Project. The Game Master has final say on
which materials and ingredients can help you cover the cost of a Project.
</p>
<p>
If the Game Master requests a given ingredient or material because of the
invention's potency (as described under step 3 of the flowchart on page
134), said ingredient or material cannot also be used to pay for the
Project's costs.
</p>
<h3>HIRING HELPERS</h3>
<p>
If an inventor wants to increase the daily amount of progress, or if they
want to work on multiple Projects at the same time, they may want to hire
helpers.
</p>
<ul>
<li>
Each helper is a competent worker or assistant who will ask for a pay
equal to half of the Projects total cost.
</li>
<li>
Each helper will generate 1 additional progress at the end of each day.
</li>
</ul>
<p>
The sticky core found inside Elemental Slimes can be used to produce several
forms of energy.
</p>
<p>
The rules for Projects are very flexible, but they are designed to allow
characters to create something unique and never seen before, not to craft
items that can normally be found or purchased, such as equipment — they
should be used to provide innovative solutions to problems and obstacles.
</p>
<ul>
<li>
If the character wants to create multiple copies of an invention, each is
a separate Project. Turning inventions into easy-to-produce items will
inevitably break the game. For Tinkerers who want to customize equipment,
look at the Heroic Skill Upgrade (<a href="/books/core/#page-217"
>page 217</a
>).
</li>
<li>
Projects require time: if the group focuses on a long Project, Villains
will certainly not sit idly.
</li>
<li>Interlude scenes are perfect for narrating a Project's development.</li>
</ul>
<h2>HOW TO USE PROJECTS</h2>
</section>