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<div>
<h2>Spells</h2>
<p>
Spells can belong to any of the following disciplines: Chimerism,
Elementalism, Entropism, and Spiritism. The remaining two disciplines,
Arcanism and Ritualism, do not feature any spells.
</p>
</div>
<div>
<h2>Spell Format</h2>
<p>
Each spell description uses the format below and contains a variety of
information:
</p>
<div>
<h3>Example Spell Metadata</h3>
<table>
<thead>
<tr>
<th>Name</th>
<th>Cost</th>
<th>Targets</th>
<th>Duration</th>
</tr>
</thead>
<tbody>
<tr>
<td>Ignis (rr)</td>
<td>10 × T</td>
<td>Up to three creatures</td>
<td>Instantaneous</td>
</tr>
<tr>
<td colspan="4">
You unleash a searing barrage against your foes, conjuring flames
out of thin air. Each target hit by this spell suffers
<span>【HR + 15】</span> fire damage.
<strong>Opportunity:</strong> Each target hit by this spell suffers
shaken.
</td>
</tr>
</tbody>
</table>
</div>
<div>
<h3>Spell Components</h3>
<ul>
<li>
<strong>The Name and Type:</strong> The name of the spell, and whether
it is an offensive spell (rr).
<em>
See <a href="/books/core/#page-116">page 116</a> for more information
on offensive spells.
</em>
</li>
<li>
<strong>Mind Point Cost:</strong> The cost of the spell in Mind Points.
To cast a spell, you must have enough MP to pay its cost; additionally,
some spells allow you to spend more MP to increase the number of targets
or strengthen the effect. For instance, a spell with a cost of 10 × T
will cost you 10 Mind Points per target; the final amount of Mind Points
required to cast a spell is known as the total MP cost.
</li>
<li>
<strong>Targets:</strong> The targets that can be affected by the spell.
Most spells can target a certain number of creatures, but others may
affect different targets (such as weapons).
</li>
<li>
<strong>Target Specification:</strong> A target of "Self" means the
caster will use the spell on themselves, while a target of "Special"
indicates that the spell functions in a unique way described in its
text, usually affecting a variety of creatures or elements present on
the scene.
</li>
<li>
<strong>Duration:</strong> The duration of the spell. Either
"Instantaneous", meaning that the spell takes effect immediately and
then dissipates, or "Scene", meaning that the spell creates an ongoing
effect lasting until the end of the scene it was cast in.
</li>
<li>
<strong>Effect Description:</strong> The effect of the spell, often
preceded by a flavorful description. This description has no mechanical
relevance, but can help you understand the concept behind the spell and
customize its appearance in order to fit your character.
</li>
<li>
<strong>Opportunity Effect:</strong> Spells that require a Magic Check
often feature an opportunity effect. If you roll a critical success on
your Magic Check, you may spend the corresponding opportunity to trigger
this effect.
</li>
</ul>
</div>
</div>