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<h2>RECHARGING INVENTORY POINTS</h2>
<p>
Characters can recharge their Inventory Points when they are in a town,
village, or other locations that allow them to purchase useful gear: the cost
is 10 zenit for every Inventory Point they want to recharge.
</p>
<p>
At the Game Masters discretion, characters may also recharge some of their
Inventory Points in particular circumstances, such as stumbling upon an
adventurers backpack or being rewarded by a village for their help with local
troubles.
</p>
<p>
A characters current Inventory Points can never go above their maximum
Inventory Points — there is always a limit to how much can be carried
comfortably.
</p>
<h2>SHARING INVENTORY POINTS</h2>
<p>
Characters are not allowed to redistribute Inventory Points among themselves.
</p>
<h2>GEAR AND TOOLS</h2>
<p>
All Player Characters are assumed to be carrying any gear and tools
appropriate to their Identity or befitting their role as adventurers: theres
no need to keep track of torches, ropes, blankets and so on.
</p>
<p>If a character needs a basic adventuring item, they will have it.</p>
<p>
However, sometimes a character will need an item that is a bit uncommon or
doesn't really fit their Identity. When this happens, the Game Master may
allow the character to spend some Inventory Points (generally 2 to 4) in order
to "miraculously" pull the item in question out of their backpack.
</p>
<p class="example">
<strong>Example:</strong> A character whose Identity is “Princess of Thieves”
will surely carry some quality lockpicks in her bag; on the contrary, a noble
knight will probably have to spend a couple Inventory Points to pull them out
of his backpack.
</p>
<p>
Items created this way are not immediately destroyed, but characters should
not be allowed to sell them for a price higher than five times their IP cost.
For instance, an item that costs 2 IP to create should sell for 10 zenit at
most.
</p>
<p class="note">
<strong>Note:</strong> While tools and similar gear might allow you to perform
an otherwise impossible operation, they never grant any mechanical benefit.
</p>