51 lines
2.0 KiB
HTML
51 lines
2.0 KiB
HTML
<h1>Villains</h1>
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<p>
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In Fabula Ultima, Villains are powerful antagonists that will give Player
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Characters a run for their money. Just as the Player Characters’ actions drive
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the story forward, Villains represent the powerful threats that loom over the
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world — sometimes lurking in the shadows, sometimes welcoming our protagonists
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with a warm and deceitful smile, and sometimes challenging them in an all-out
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battle that will decide the fate of the entire world.
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</p>
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<p>Here are some good examples of Villains:</p>
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<ul>
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<li>A corrupt baron that is constantly abusing his authority.</li>
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<li>
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A ruthless entrepreneur who exploits workers and tricks them into believing
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it's for their own good.
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</li>
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<li>A legendary dragon terrorizing the countryside.</li>
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<li>An ancient wizard who turned the locals into pigs, rats and frogs.</li>
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<li>
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A regretful sorceress seeking to erase the present and correct her past
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mistakes.
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</li>
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<li>
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A god of despair who seeks to liberate all living things from the pain of
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existence.
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</li>
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</ul>
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<p>
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Whatever form they take, Villains are usually connected to one or more Player
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Characters; sometimes this connection is thematic (as would be the case with a
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ruthless Villain opposing a character's Theme of Mercy), but it can also be
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much more tangible (a classic case would be a Villain who is revealed to be a
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Player Character's lost sibling).
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</p>
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<h2>INTRODUCING VILLAINS IN THE STORY</h2>
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<p>
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The Game Master may introduce Villains whenever they see fit — either by
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adding a completely new character to the story or by revealing that a
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preexisting character or creature is a Villain.
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</p>
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<p>
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Villains are often accompanied by henchmen or even by other Villains: two
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lovers fighting side by side, a Queen and her advisor, a powerful sorcerer and
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his massive golems, a bandit leader and her gang of rogues... More information
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on how to create and manage Villains can be found in the Game Master chapter,
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on <a href="/books/core/#page-254">page 254</a>.
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</p>
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