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fabula-ultima-html/books/core/37.html
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<h1>HIT POINTS, MIND POINTS, AND INVENTORY POINTS</h1>
<p>
These pools of points represent three different "resources" available to a
character:
</p>
<ul>
<li>
<strong>Hit Points (HP):</strong> Represent a character's ability to
withstand pain and fatigue.
</li>
<li>
<strong>Mind Points (MP):</strong> Represent a character's focus and
concentration.
</li>
<li>
<strong>Inventory Points (IP):</strong> Are an abstract resource that
characters can spend to create consumable items "on the spot", such as
potions and antidotes.
</li>
</ul>
<h2>DEFENSE AND MAGIC DEFENSE</h2>
<p>These two parameters are mostly used during conflicts:</p>
<ul>
<li>
<strong>Defense:</strong> Represents a character's ability to avoid being
hit. It may represent dodging blows (typically for characters with high
Dexterity) as well as absorbing and deflecting them through a clever use of
shield and armor.
</li>
<li>
<strong>Magic Defense:</strong> Represents a character's ability to
anticipate and resist offensive spells and similar magical attacks. It is
mostly based on Insight.
</li>
</ul>
<h2>INITIATIVE MODIFIER</h2>
<p>
This number indicates the character's ability to act quickly in a conflict
scene.
</p>
<h2>EQUIPMENT AND BACKPACK</h2>
<p>
A character can equip a variety of items: weapons, shields, armor, and even
powerful magical accessories. Everything that cannot be equipped — such as a
second suit of armor or a different shield — will be stored in your backpack.
</p>
<p>
Consumables and single-use items such as potions and elixirs, on the other
hand, are represented by your Inventory Points.
</p>
<h2>ZENIT</h2>
<p>Zenit is the common currency used in the worlds of Fabula Ultima.</p>
<blockquote>
The hopes and fears of this land now rest on your shoulders. Ready or not,
this is your fate.
</blockquote>