50 lines
1.8 KiB
HTML
50 lines
1.8 KiB
HTML
<h1>The Players</h1>
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<p>If you are a Player, here's how you should approach the game:</p>
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<h2>READ THIS BOOK</h2>
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<p>
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Make sure to read the Introduction — hey, you’re already doing that! — learn
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the Game Rules and familiarize yourself with the World Creation, Group
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Creation, and Character Creation processes in the Press Start chapter.
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</p>
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<p>
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You might want to steer clear of the Bestiary chapter, since your Game Master
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will likely pit you against some of the creatures contained within it —
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spoilers!
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</p>
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<h2>GATHER THE PROPER TOOLS</h2>
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<p>
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To play the game you will need pencils, erasers, a character sheet for your
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hero, a shared group sheet, and your own set of polyhedral dice (d6, d8, d10,
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d12, and d20).
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</p>
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<p>
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If you can, pick up a spare set of dice and share them with everyone else at
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the table.
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</p>
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<h2>CREATE THE GAME WORLD</h2>
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<p>
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Together with everyone else you will give birth to a fantastical setting,
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populated by bizarre monsters, great mysteries, and powerful magic (see page
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148).
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</p>
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<p>
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While doing so, you must adhere to the Eight Pillars discussed on the previous
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pages — but aside from that, you are free to come up with whatever regions,
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characters, and legends you want!
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</p>
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<h2>CHOOSE AN ARCHETYPE FOR YOUR GROUP</h2>
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<p>
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Once you have created a game world for your story, you must choose the kind of
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group your characters will form: will you be guardians of a miraculous
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artifact, revolutionaries fighting against a corrupt empire, or perhaps heroes
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who have been brought together by fate?
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</p>
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<p>
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Talk with your Game Master and with the other Players and discuss the kind of
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story you all want to tell — then, choose an appropriate group type!
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</p>
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<p>
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For more information on group types, see
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<a href="/books/core/#page-152">page 152</a>.
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</p>
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