W SHIELDS
Shields must be equipped in a character's off-hand slot and further enhance
defenses.
Each shield entry uses the format below and contains a variety of information:
- SHIELD COST DEFENSE M. DEFENSE INITIATIVE
- Runic Shield E 150 z +2 +2 -
No Quality.
Understanding Shield Information
- The shield's name, and whether it is a martial shield (E).
- The shield's cost in zenit.
-
The increase to Defense and Magic Defense granted by the shield. This is in
addition to any benefits granted by the armor you may have equipped.
For a list of all the basic shields available in the game, see page 133.
Armor Concepts
Martial and non-martial armors influence a character's Defense and Magic
Defense scores in different ways.
Remember that regardless of which armor you are wearing, shields always add to
it — if you have a free slot, it's never a bad idea to equip a shield.
-
Lighter armors give you Defenses based on your current
Dexterity and Insight die sizes plus a small bonus. They are great if your
Attributes are already high, but can become less effective if you suffer
status effects.
-
Martial armors set your Defense score to a fixed value,
regardless of your current Dexterity die size. They offer reliable
protection, but also take a heavy toll on your Initiative.
ARMOR AND DEFENSES