Legends tell of a sword capable of striking fear in the hearts of Dragons and Wyrms.

WEAPONS

Weapons are divided into ten Categories: arcane, bow, brawling, dagger, firearm, flail, heavy, spear, sword, and thrown.

Each weapon entry uses the format below and contains a variety of information:

Weapon Cost Accuracy Damage
Rapier (E) 200 z 【DEX + INS】 +1 【HR + 6】 physical
One-handed - Melee - No Quality.

You do not have to keep track of ammunition for ranged weapons: once you purchase the item, you're simply assumed to have enough on your person to fight with.

For a list of all the basic weapons available in the game, see the next page.

A NOTE ON UNARMED STRIKES

Among the various weapons available in the game, one is the unarmed strike (see next page). These are the character's empty hands, and while they do count as one-handed weapons, they are automatically "equipped" whenever a hand slot is empty. Basically, an empty hand slot also counts as an unarmed strike.