Characters should generally be able to overcome a danger through a series of Checks or a conflict scene.
If you need to determine damage dealt by a danger, use the table below:
| Level | Minor Damage | Heavy Damage | Massive Damage |
|---|---|---|---|
| 5+ | 10 | 30 | 40 |
| 20+ | 20 | 40 | 60 |
| 40+ | 30 | 50 | 80 |
Status effects are another good consequence for dangers: for instance, the polluted swamp mentioned above might inflict poisoned.
While playing, the Game Master is free to add new landmarks, settlements and similar features to the map sheet whenever they feel appropriate. This usually happens when the group encounters a new point of interest or dangerous area, or when they learn about it from someone.
Players can also add new features and locations to the map by spending a Fabula Point to add a new story element, as explained on page 98.
UPDATING THE WORLD MAP