DESIGNING RARE WEAPONS

Weapons are the most complex rare items to design — but this also makes them one of the more unique and satisfying rewards to give!

  1. Choose an existing basic weapon from the list on pages 130 and 131 —ignore the unarmed strike, improvised (melee), and improvised (ranged) weapons.
  2. By default, weapons deal physical damage. If you want your weapon to deal damage of another type (air, bolt, dark, earth, fire, ice, light, poison), increase its cost by 100 zenit.
  3. You may apply any of the following changes:
  4. Finally, you may give the weapon a single Quality chosen from the list on the right or use the sample abilities as a guideline to come up with a custom effect. This increases the final cost of the item by a variable amount.

If a weapon has a final damage modifier of +10 or higher, that weapon automatically becomes a martial weapon (E).