spells: - name: Elemental Shroud cost: 5 x T targets: Up to three creatures duration: scene description: "You weave magical energy and protect the targets from the fury of the elements. Choose a damage type: air, bolt, earth, fire or ice. Until this spell ends, each target gains Resistance against the chosen damage type." class: elementalist - name: Elemental Weapon cost: "10" targets: One weapon duration: Scene description: "You imbue a weapon with elemental energy. Choose a damage type: air, bolt, earth, fire, or ice. Until this spell ends, all damage dealt by the weapon becomes of the chosen damage type. If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action. This spell can only be cast on a weapon equipped by a willing creature." class: elementalist - name: Flare cost: "20" targets: One creature duration: Instantaneous description: "You channel a single ray of fire towards your foe, its temperature so high that it will pierce through most defenses. The target suffers【 HR + 25】 fire damage. Damage dealt by this spell ignores Resistances." class: elementalist offensive: true - name: Fulgur cost: "10 x T" targets: Up to three creatures duration: Instantaneous description: "You weave electricity into a wave of crackling bolts. Each target hit by this spell suffers 【HR + 15】 bolt damage. Opportunity: Each target hit by this spell suffers dazed." class: elementalist offensive: true - name: Glacies cost: 10 x T targets: Up to three creatures duration: Instantaneous description: "You coat your foes under a thick layer of frost. Each target hit by this spell suffers【 HR + 15】 ice damage. Opportunity: Each target hit by this spell suffers slow." class: elementalist offensive: true - name: Iceberg cost: "20" targets: One creature duration: Instantaneous description: "A pillar of ice magic envelops your foe, suddenly dropping their body temperature to a critical level. The target suffers【 HR + 25】 ice damage. Damage dealt by this spell ignores Resistances." class: elementalist offensive: true - name: Ignis cost: 10 x T targets: Up to three creatures duration: Instantaneous description: "You unleash a searing barrage against your foes, conjuring flames out of thin air. Each target hit by this spell suffers【 HR + 15】 fire damage. Opportunity: Each target hit by this spell suffers shaken." class: elementalist offensive: true - name: Soaring Strike cost: "10" targets: Self duration: Instantaneous description: "The wind carries your strikes across the battlefield. You may immediately perform a free attack with a melee weapon you have equipped. This attack may target creatures that can only be targeted by ranged attacks. If you used a weapon belonging to the brawling or spear Category for this attack, it deals 5 extra damage. If you hit a flying target with this attack, you may force them to land immediately." class: elementalist - name: Terra cost: 10 x T targets: Up to three creatures duration: Instantaneous description: "Spires of jagged rock erupt from the ground beneath your foes, closing around them. Each target hit by this spell suffers【 HR + 15】 earth damage. This spell cannot target creatures who are flying, floating, falling, or otherwise in mid-air. Opportunity: Each target hit by this spell performs one fewer action on their next turn (to a minimum of 0 actions)." class: elementalist offensive: true - name: Thunderbolt cost: "20" targets: One creature duration: Instantaneous description: "You send lightning striking at your foe. The target suffers【 HR + 25】 bolt damage. Damage dealt by this spell ignores Resistances." class: elementalist offensive: true - name: Ventus cost: 10 x T targets: One creature duration: Instantaneosu description: "You summon the power of winds against your enemy. Each target hit by this spell suffers【 HR + 15】 air damage. Opportunity: Each flying target hit by this spell is forced to land immediately." class: elementalist offensive: true - name: Acceleration cost: "20" targets: One creature duration: Scene description: "You bend the fabric of time. Until this spell ends, the target gains the ability to perform a single additional action during each of their turns. Once the target has performed a total of two additional actions granted by this spell, this spell ends." class: entropist offensive: false - name: Anomaly cost: "20" targets: One creature duration: Scene description: "You alter the very nature of your target. Until this spell ends, if the target would suffer damage of a type they Absorb or are Immune to, they are instead treated as if they were Vulnerable to that damage type. Once that happens, this spell ends." class: entropist offensive: true - name: Dark Weapon cost: "10" targets: One equipped weapon duration: Scene description: "You imbue a weapon with dark energy. Until this spell ends, all damage dealt by the weapon becomes of the dark type. If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action. This spell can only be cast on a weapon equipped by a willing creature." class: entropist offensive: false - name: Dispel cost: "10" targets: One creature duration: Instantaneous description: "You release a wave of negative energy and cleanse all magic from a creature. If the target is affected by one or more spells with a duration of Scene, they are no longer affected by any of those spells instead." class: entropist offensive: false - name: Divination cost: "10" targets: Self duration: Scene description: "You glimpse briefly into the future. Until this spell ends, after a creature you can see performs a Check, if it was not a fumble nor a critical success, you may force that creature to reroll both dice. Once you have forced two rerolls this way, this spell ends." class: entropist offensive: false - name: Drain Spirit cost: "5" targets: One creature duration: Instantaneous description: "You consume a creature's psyche. The target loses【 HR + 15】 Mind Points. Then, you recover an amount of Mind Points equal to half the Mind Points loss they suffered (if the loss was reduced to 0 in some way, you recover none)." class: entropist offensive: true - name: Drain Vigor cost: "10" targets: One creature duration: Instantaneous description: "You steal another creature's life force. The target suffers【 HR + 15】 dark damage. Then, you recover an amount of Hit Points equal to half the Hit Points loss they suffered (if the loss was reduced to 0 in some way, you recover none)." class: entropist offensive: true - name: Gamble cost: Up to 20 targets: Special duration: Scene description: | You summon a vortex of chaotic energy. Roll your current Willpower die once for every 10 Mind Points spent while casting this spell, then keep the single die you prefer: the number on that die determines the effects of this spell. 1) You lose half of your current Hit Points and half of your current Mind Points. 2-3) Each creature present on the scene, including yourself, suffers poisoned. 4-6) Each creature present on the scene, including yourself, suffers slow. 7-8) Choose up to three creatures you can see: each of them recovers 50 Hit Points and also recovers from all status effects. 9+) Choose any number of creatures you can see: each of them suffers 30 damage. The damage type is determined randomly by rolling a d6: 1. air 2. bolt 3. dark 4. earth 5. fire 6. poison class: entropist offensive: false - name: Mirror cost: "10" targets: One creature duration: Scene description: "You twist the laws of magic. Until this spell ends, if an offensive (r) spell is cast on the target, the creature who cast that offensive spell will be targeted in their stead (any other targets of the offensive spell will be targeted as normal). Once that happens, this spell ends." class: entropist offensive: false - name: Omega cost: "20" targets: One creature duration: Instantaneous description: "You invoke doom on your foe, turning strength into frailty. The target loses an amount of Hit Points equal to【 20 + half the target's level】" class: entropist offensive: true - name: Stop cost: "10" targets: One creature duration: Instantaneous description: "You trap a foe inside a circle of altered time and space. The target will perform one fewer action on their next turn (to a minimum of 0 actions)." class: entropist offensive: true - name: Umbra cost: 10 x T targets: Up to three creatures duration: Scene description: "A storm of dark energy turns matter into ash. Each target hit by this spell suffers 【HR + 15】 dark damage. Opportunity: Each target hit by this spell suffers weak." class: entropist offensive: true - name: Vortex cost: "10" targets: Self duration: Scene description: "A roaring gale surrounds you, blowing away arrows and bullets. Until this spell ends, you gain a +2 bonus to your Defense against ranged attacks." class: elementalist - name: Aura cost: 5 x T targets: Up to three creatures duration: scene description: You project your soul outside your body and direct it to surround the targets, shielding them from dangerous magic. Until this spell ends, each target may treat their Magic Defense as being equal to 12 against any effects that target it (they are still free to use their normal Defense score if higher than 12). class: spiritist - name: Awaken cost: "20" targets: One creature duration: scene description: "You allow a creature to focus their vital energy into accomplishing what they previously could not. Choose one Attribute: Dexterity, Insight, Might, or Willpower. Until this spell ends, the target treats the chosen Attribute as if it were one die size higher (up to a maximum of d12)." class: spiritist - name: Barrier cost: 5 x T targets: Up to three creatures duration: scene description: You project your soul outside your body and weave it into a barrier to protect the targets from attacks. Until this spell ends, each target may treat their Defense as being equal to 12 against any effects that target it (they are still free to use their normal Defense score if higher than 12). class: spiritist - name: Cleanse cost: 5 x T targets: Up to three creatures duration: Instantaneous description: You strengthen and purify the soul energy coursing through your companions. Each target recovers from all status effects. class: spiritist - name: Enrage cost: rr 10 targets: One creature duration: Instantaneous description: You cause a creature to lose any semblance of temper and act brazenly. The target suffers enraged and cannot perform the Guard or Spell actions during their next turn. class: spiritist offensive: true - name: Hallucination cost: rr 5 x T targets: Up to three creatures duration: Instantaneous description: "You alter the senses of your enemies, causing them to experience bizarre or frightening hallucinations. Choose dazed or shaken: you inflict the chosen status effect on each target hit by this spell." class: spiritist offensive: true - name: Heal cost: 10 x T targets: Up to three creatures duration: Instantaneous description: "You invigorate your companions, soothing their pain and healing their fatigue. Each target recovers 40 Hit Points. This amount increases to 50 Hit Points if you are level 20 or higher, or to 60 Hit Points if you are level 40 or higher." class: spiritist offensive: false - name: Lux cost: 10 x T targets: Up to three creatures duration: Instantaneous description: "You focus your inner energy into a barrage of blinding soul rays. Each target hit by this spell suffers【 HR + 15】 light damage. Opportunity: Each target hit by this spell suffers dazed." class: spiritist offensive: true - name: Mercy cost: "20" targets: One creature duration: Scene description: "You strengthen the heart of a creature against suffering and despair. Until this spell ends, if the target would be reduced to 0 Hit Points, they are instead left standing with exactly 1 Hit Point. Once that happens, this spell ends." class: spiritist offensive: false - name: Reinforce cost: 5 x T targets: Up to three creatures duration: Scene description: "You protect the targets from attacks that would corrupt their body and spirit. Choose dazed, enraged, poisoned, shaken, slow, or weak. Until this spell ends, each target becomes immune to the chosen status effect." class: spiritist offensive: false - name: Soul Weapon cost: "10" targets: One equipped weapon duration: Scene description: "You imbue a weapon with the cleansing energy of your spirit. Until this spell ends, all damage dealt by the weapon becomes of the light type. If you have that weapon equipped while you cast this spell, you may perform a free attack with it as part of the same action. This spell can only be cast on a weapon equipped by a willing creature." class: spiritist offensive: false - name: Torpor cost: 5 x T targets: Up to three creatures duration: Instantaneous description: "You smother the soul energy coursing through the bodies of your foes, hindering their movements. Choose slow or weak: you inflict the chosen status effect on each target hit by this spell." class: spiritist offensive: true