When you perform a melee attack, you may spend 10 Mind Points to choose one option: the attack gains multi (2); or you increase the attack's multi property by one, up to a maximum of multi (3).
When you hit one or more targets with a melee attack that would deal damage, you may have the attack deal no damage. If you do, choose one option: inflict dazed on each target hit by the attack; or inflict weak on each target hit by the attack; or each target hit by the attack loses 【SL × 10】 Mind Points. Describe your maneuver!
You may use an action and spend 5 Mind Points to perform a free attack with a melee weapon you have equipped. This attack must target a single creature. If the attack is successful, it deals no damage and you choose one option: you destroy one shield equipped by the target; or you destroy the target's equipped armor; or whenever the target suffers damage from a source before the start of your next turn, that source deals 【SL × 2】 extra damage to them.
After an enemy hits or misses you with a melee attack, if the Result of their Accuracy Check was an even number, you may perform a free attack against that enemy (after their attack has been fully resolved). This attack must be a melee attack and must have that enemy as its only target; treat your High Roll (HR) as 0 when calculating damage dealt by this attack.
You gain a bonus equal to 【SL】 to all Accuracy Checks with melee weapons.