fix-books #7
@@ -12,4 +12,3 @@
|
||||
prowess in addition to magic; they are often seen traveling the world in
|
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search of rare and enchanted creatures.
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||||
</p>
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||||
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@@ -19,12 +19,14 @@
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</ul>
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<h2>CHIMERIST SKILLS</h2>
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<h3>CONSUME (✦5)</h3>
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<p>
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After you deal damage to one or more creatures with a spell, if you have an
|
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arcane dagger or flail weapon equipped, you recover
|
||||
<strong>【SL × 2】</strong> Mind Points.
|
||||
</p>
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<h3>FERAL SPEECH</h3>
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<p>
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You can communicate with creatures of the beast, monster and plant Species.
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@@ -1,6 +1,9 @@
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<h1>DARKBLADE</h1>
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<p><strong>Today you shall know the full extent of my suffering.</strong></p>
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||||
<h2>Darkblades</h2>
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<blockquote>Today you shall know the full extent of my suffering.</blockquote>
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<p>Also: Avenger, Black Knight, Death Knight</p>
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<p>
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Darkblades are somber and powerful warriors who hide a sorrowful past. Due to
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tragic experiences on the battlefield or in personal life, their souls have
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@@ -11,17 +14,3 @@
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lifeforce to unleash mighty attacks and is able to draw resolve, power and
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even knowledge from the suffering they experience.
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</p>
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<h3>Details</h3>
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<ul>
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<li><strong>Name:</strong> DARKBLADE</li>
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<li><strong>Power Level:</strong> 184</li>
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</ul>
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<hr />
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<h4>ALSO Associated With</h4>
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<ul>
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<li>Avenger</li>
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<li>Black Knight</li>
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<li>Death Knight</li>
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</ul>
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<hr />
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<h6>File Metadata</h6>
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@@ -1,65 +1,57 @@
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<h2>DARKBLADE FREE BENEFITS</h2>
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<ul>
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||||
<li>Permanently increase your maximum Hit Points by 5.</li>
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||||
<li>Gain the ability to equip martial melee weapons and martial armor.</li>
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</ul>
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<h2>DARKBLADE SKILLS</h2>
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<section>
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<h3>AGONY (çç5)</h3>
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<p>
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||||
After you deal damage to one or more creatures, if you have a Bond towards
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||||
at least one of those creatures, you may recover
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||||
<strong>【SL × 2】</strong> Hit Points and <strong>【SL × 2】</strong> Mind
|
||||
Points.
|
||||
</p>
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||||
</section>
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<section>
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||||
<h3>DARK BLOOD</h3>
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<p>
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As long as you are in Crisis, you have Resistance to dark damage and poison
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||||
damage.
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||||
</p>
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||||
</section>
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||||
<section>
|
||||
<h3>HEART OF DARKNESS</h3>
|
||||
<p>
|
||||
Once per scene upon entering Crisis, you may choose a specific creature you
|
||||
can see that you don't have a Bond towards. If you do, create a Bond of
|
||||
hatred towards that creature.
|
||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h3>PAINFUL LESSON (çç3)</h3>
|
||||
<p>
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||||
After another creature causes you to lose Hit Points (with an attack, a
|
||||
spell or any other method), you may immediately perform the Study action on
|
||||
that creature (see <a href="/books/core/#page-74">page 74</a>) for free. If
|
||||
you do, gain a bonus equal to <strong>【SL】</strong> to your Check.
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||||
<br /><em
|
||||
>Remember, you can study the same aspect of a creature only once.</em
|
||||
>
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||||
</p>
|
||||
</section>
|
||||
<section>
|
||||
<h3>SHADOW STRIKE (çç5)</h3>
|
||||
<p>
|
||||
You have learned to channel your vital force into your attacks. You may use
|
||||
an action to perform a Shadow Strike: roll your current Might die and lose
|
||||
an amount of Hit Points equal to
|
||||
<strong>【the number rolled on your Might die】</strong>. If this didn't
|
||||
reduce your Hit Points to 0, you may perform a free attack with a weapon you
|
||||
have equipped: if this attack hits one or more targets, it deals extra
|
||||
damage equal to
|
||||
<strong>【SL + the number rolled on your Might die 】</strong>. However, all
|
||||
damage dealt by this attack becomes dark and its damage type cannot be
|
||||
changed.
|
||||
</p>
|
||||
</section>
|
||||
<h3>Character Reflection Prompts</h3>
|
||||
<ul>
|
||||
<li>What tragic experience awakened your abilities?</li>
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||||
<li>Many would regard your powers as evil. How do you feel about them?</li>
|
||||
<li>What do your weapons and fighting style look like?</li>
|
||||
<li>Are there many practicing your art, or are you the exception?</li>
|
||||
</ul>
|
||||
<p><em>"Today you shall know the full extent of my suffering."</em></p>
|
||||
|
||||
<h2>DARKBLADE FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Hit Points by 5.</li>
|
||||
<li>Gain the ability to equip martial melee weapons and martial armor.</li>
|
||||
</ul>
|
||||
|
||||
<h2>DARKBLADE SKILLS</h2>
|
||||
|
||||
<h3>AGONY (✦5)</h3>
|
||||
<p>
|
||||
After you deal damage to one or more creatures, if you have a Bond towards at
|
||||
least one of those creatures, you may recover
|
||||
<strong>【SL × 2】</strong> Hit Points and <strong>【SL × 2】</strong> Mind
|
||||
Points.
|
||||
</p>
|
||||
|
||||
<h3>DARK BLOOD</h3>
|
||||
<p>
|
||||
As long as you are in Crisis, you have Resistance to dark damage and poison
|
||||
damage.
|
||||
</p>
|
||||
|
||||
<h3>HEART OF DARKNESS</h3>
|
||||
<p>
|
||||
Once per scene upon entering Crisis, you may choose a specific creature you
|
||||
can see that you don't have a Bond towards. If you do, create a Bond of hatred
|
||||
towards that creature.
|
||||
</p>
|
||||
|
||||
<h3>PAINFUL LESSON (✦3)</h3>
|
||||
<p>
|
||||
After another creature causes you to lose Hit Points (with an attack, a spell
|
||||
or any other method), you may immediately perform the Study action on that
|
||||
creature (see <a href="/books/core/#page-74">page 74</a>) for free. If you do,
|
||||
gain a bonus equal to <strong>【SL】</strong> to your Check.
|
||||
</p>
|
||||
<p><em>Remember, you can study the same aspect of a creature only once.</em></p>
|
||||
|
||||
<h3>SHADOW STRIKE (✦5)</h3>
|
||||
<p>
|
||||
You have learned to channel your vital force into your attacks. You may use an
|
||||
action to perform a Shadow Strike: roll your current Might die and lose an
|
||||
amount of Hit Points equal to
|
||||
<strong>【the number rolled on your Might die】</strong>. If this didn't
|
||||
reduce your Hit Points to 0, you may perform a free attack with a weapon you
|
||||
have equipped: if this attack hits one or more targets, it deals extra damage
|
||||
equal to <strong>【SL + the number rolled on your Might die 】</strong>.
|
||||
However, all damage dealt by this attack becomes dark and its damage type
|
||||
cannot be changed.
|
||||
</p>
|
||||
|
||||
@@ -1,7 +1,9 @@
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||||
<h1>Elementalist</h1>
|
||||
<p><strong>ALSO:</strong> Battle Mage, Geomancer, Sorcerer</p>
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||||
<h2>ELEMENTALIST</h2>
|
||||
<p class="warning">Ignore the warnings of this World at your own risk.</p>
|
||||
|
||||
<blockquote>Ignore the warnings of this World at your own risk.</blockquote>
|
||||
|
||||
<p>ALSO:Battle Mage, Geomancer, Sorcerer</p>
|
||||
|
||||
<p>
|
||||
An Elementalist has learned to channel the souls that flow within the basic
|
||||
elements of creation: Air, Earth, Fire and Water. Some of them develop complex
|
||||
|
||||
@@ -1,12 +1,21 @@
|
||||
<h1>ELEMENTALIST FREE BENEFITS</h1>
|
||||
<ul>
|
||||
<li>Who trained you in the way of the Elements?</li>
|
||||
<li>Your magic can be devastating... are you afraid of yourself?</li>
|
||||
<li>Elemental magic is often used in war. Did you serve in the military?</li>
|
||||
<li>What does your magic look like?</li>
|
||||
</ul>
|
||||
|
||||
<h2>ELEMENTALIST FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
<li>
|
||||
You may perform Rituals whose effects fall within the Ritualism discipline.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>ELEMENTALIST SKILLS</h2>
|
||||
<h3>CATACLYSM (çç3)</h3>
|
||||
|
||||
<h3>CATACLYSM (✦3)</h3>
|
||||
<p>
|
||||
When you cast an instantaneous spell, if you have an arcane weapon equipped,
|
||||
you may increase the spell's total MP cost by up to 【SL × 10】 Mind Points.
|
||||
@@ -14,17 +23,20 @@
|
||||
5 extra damage to each creature for every 10 Mind Points by which you
|
||||
increased its total MP cost.
|
||||
</p>
|
||||
<h3>ELEMENTAL MAGIC (çç10)</h3>
|
||||
|
||||
<h3>ELEMENTAL MAGIC (✦10)</h3>
|
||||
<p>
|
||||
Each time you acquire this Skill, learn one Elementalist spell (see next two
|
||||
pages).
|
||||
</p>
|
||||
<p>Offensive (rr) Elementalist spells use 【INS + WLP】 for the Magic Check.</p>
|
||||
<h3>MAGICAL ARTILLERY (çç3)</h3>
|
||||
|
||||
<h3>MAGICAL ARTILLERY (✦3)</h3>
|
||||
<p>
|
||||
When you cast an offensive ( rr) spell, if you have an arcane weapon equipped,
|
||||
you gain a bonus to your Magic Check equal to 【SL × 2】.
|
||||
</p>
|
||||
|
||||
<h3>RITUAL ELEMENTALISM</h3>
|
||||
<ul>
|
||||
<li>
|
||||
@@ -33,7 +45,8 @@
|
||||
</li>
|
||||
</ul>
|
||||
<p>Elementalism Rituals use 【INS + WLP】 for the Magic Check.</p>
|
||||
<h3>SPELLBLADE (çç4)</h3>
|
||||
|
||||
<h3>SPELLBLADE (✦4)</h3>
|
||||
<p>
|
||||
When you cast an offensive ( rr) spell targeting a single creature, if the
|
||||
spell has a total Mind Point cost of 【SL × 10】 or lower and you have one or
|
||||
@@ -45,13 +58,3 @@
|
||||
>page 131</a
|
||||
>) will be 【DEX + MIG】 +1 instead of 【INS + WLP】.
|
||||
</p>
|
||||
<h2>Questions</h2>
|
||||
<ul>
|
||||
<li>Who trained you in the way of the Elements?</li>
|
||||
<li>Your magic can be devastating... are you afraid of yourself?</li>
|
||||
<li>Elemental magic is often used in war. Did you serve in the military?</li>
|
||||
<li>What does your magic look like?</li>
|
||||
</ul>
|
||||
<p>
|
||||
<strong>Option:</strong> Ignore the warnings of this World at your own risk.
|
||||
</p>
|
||||
|
||||
@@ -1,22 +1,19 @@
|
||||
<h1>Entropist</h1>
|
||||
<p>
|
||||
<em>Also related:</em>
|
||||
<strong aria-label="related roles">Astromancer, Chaos Mage, Gambler</strong>
|
||||
</p>
|
||||
<h2>Description</h2>
|
||||
|
||||
<blockquote>
|
||||
<p>The cold between the stars... it does not frighten me.</p>
|
||||
</blockquote>
|
||||
|
||||
<p>Also: Astromancer, Chaos Mage, Gambler</p>
|
||||
|
||||
<p>
|
||||
High above the stars, where their lights do not shine, lies a bottomless void
|
||||
where life and souls wither and transform in unfathomable ways. This realm is
|
||||
a non-reality, an endless expanse of chaos impervious to the laws of time,
|
||||
space, and probability.
|
||||
</p>
|
||||
<h2>Lore</h2>
|
||||
<p>
|
||||
Entropists refer to this realm as the Cosmos, the Heavens, or quite simply as
|
||||
Lady Luck: they are among the few gifted with the ability to channel its
|
||||
reality-bending energies.
|
||||
</p>
|
||||
<h2>Quote</h2>
|
||||
<blockquote>
|
||||
<p>The cold between the stars... it does not frighten me.</p>
|
||||
</blockquote>
|
||||
|
||||
@@ -1,69 +1,3 @@
|
||||
<p><strong>CHAPTER</strong></p>
|
||||
<h1>ENTROPIST FREE BENEFITS</h1>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
<li>
|
||||
You may perform Rituals whose effects fall within the Ritualism discipline.
|
||||
</li>
|
||||
</ul>
|
||||
<h2>ENTROPIST SKILLS</h2>
|
||||
<div class="skill">
|
||||
<strong>ABSORB MP (çç5)</strong>
|
||||
<p>
|
||||
After you suffer damage, you may immediately recover
|
||||
<strong>【SL × 2】 Mind Points</strong>.
|
||||
</p>
|
||||
</div>
|
||||
<div class="skill">
|
||||
<strong>ENTROPIC MAGIC (çç10)</strong>
|
||||
<p>
|
||||
Each time you acquire this Skill, learn one Entropist spell (see next two
|
||||
pages).
|
||||
</p>
|
||||
<p>
|
||||
<em
|
||||
>Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic
|
||||
Check.</em
|
||||
>
|
||||
</p>
|
||||
</div>
|
||||
<h2>LUCKY SEVEN</h2>
|
||||
<p>
|
||||
You have a lucky number; at the beginning of each session, that number is 7.
|
||||
Once per scene after you perform a Check, you may replace the value shown on
|
||||
one of the dice you rolled with your lucky number (even if this would give an
|
||||
impossible Result, such as a value of 7 on a d6). If you do, the replaced
|
||||
value becomes your new lucky number.
|
||||
</p>
|
||||
<h2>RITUAL ENTROPISM</h2>
|
||||
<p>
|
||||
You may perform Rituals whose effects fall within the Entropism discipline.
|
||||
Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
|
||||
</p>
|
||||
<div class="skill">
|
||||
<strong>STOLEN TIME (çç4)</strong>
|
||||
<p>
|
||||
During a conflict, you may use an action to interfere with the flow of time
|
||||
by spending up to <strong>【SL × 5】 Mind Points</strong>. For every 5 Mind
|
||||
Points you spend this way, choose one option:
|
||||
</p>
|
||||
<ul>
|
||||
<li>One creature you can see suffers slow;</li>
|
||||
<li>One creature you can see recovers from slow;</li>
|
||||
<li>
|
||||
One creature you can see may immediately perform the Equipment action for
|
||||
free;
|
||||
</li>
|
||||
<li>
|
||||
Choose one ally you can see who has yet to take a turn during this round:
|
||||
that ally may take their turn immediately after yours during this round.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
<em>Note: Each option can only be chosen once per use of this Skill.</em>
|
||||
</p>
|
||||
</div>
|
||||
<h3>Background Questions</h3>
|
||||
<ul>
|
||||
<li>Who taught you to channel the reality-bending powers of the Cosmos?</li>
|
||||
<li>
|
||||
@@ -73,3 +7,68 @@
|
||||
<li>What does your magic look like?</li>
|
||||
<li>Are there many practicing your art, or are you the exception?</li>
|
||||
</ul>
|
||||
|
||||
<h2>ENTROPIST FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
<li>
|
||||
You may perform Rituals whose effects fall within the Ritualism discipline.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>ENTROPIST SKILLS</h2>
|
||||
|
||||
<h3>ABSORB MP (✦5)</h3>
|
||||
<p>
|
||||
After you suffer damage, you may immediately recover
|
||||
<strong>【SL × 2】 Mind Points</strong>.
|
||||
</p>
|
||||
|
||||
<h3>ENTROPIC MAGIC (✦10)</h3>
|
||||
<p>
|
||||
Each time you acquire this Skill, learn one Entropist spell (see next two
|
||||
pages).
|
||||
</p>
|
||||
<p>
|
||||
<em
|
||||
>Note: Offensive (rr) Entropist spells use 【INS + WLP】 for the Magic
|
||||
Check.</em
|
||||
>
|
||||
</p>
|
||||
|
||||
<h3>LUCKY SEVEN</h3>
|
||||
<p>
|
||||
You have a lucky number; at the beginning of each session, that number is 7.
|
||||
Once per scene after you perform a Check, you may replace the value shown on
|
||||
one of the dice you rolled with your lucky number (even if this would give an
|
||||
impossible Result, such as a value of 7 on a d6). If you do, the replaced
|
||||
value becomes your new lucky number.
|
||||
</p>
|
||||
|
||||
<h3>RITUAL ENTROPISM</h3>
|
||||
<p>
|
||||
You may perform Rituals whose effects fall within the Entropism discipline.
|
||||
Entropism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
|
||||
</p>
|
||||
|
||||
<h3>STOLEN TIME (✦4)</h3>
|
||||
<p>
|
||||
During a conflict, you may use an action to interfere with the flow of time by
|
||||
spending up to <strong>【SL × 5】 Mind Points</strong>. For every 5 Mind
|
||||
Points you spend this way, choose one option:
|
||||
</p>
|
||||
<ul>
|
||||
<li>One creature you can see suffers slow;</li>
|
||||
<li>One creature you can see recovers from slow;</li>
|
||||
<li>
|
||||
One creature you can see may immediately perform the Equipment action for
|
||||
free;
|
||||
</li>
|
||||
<li>
|
||||
Choose one ally you can see who has yet to take a turn during this round:
|
||||
that ally may take their turn immediately after yours during this round.
|
||||
</li>
|
||||
</ul>
|
||||
<p>
|
||||
<em>Note: Each option can only be chosen once per use of this Skill.</em>
|
||||
</p>
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
<h1>Fury</h1>
|
||||
|
||||
<blockquote>I'll just have to become stronger than you!</blockquote>
|
||||
|
||||
<p>Also: Berserker, Brawler, Viking</p>
|
||||
|
||||
<p>
|
||||
Furies never know when to quit. In battle and life they are energetic,
|
||||
determined and often restless. Whatever ideals or desires drive their actions,
|
||||
they will stop at nothing and risk everything in order to achieve them.
|
||||
</p>
|
||||
<p>
|
||||
Some Furies undergo a rigid training in order to control their emotions;
|
||||
others simply see might as the solution to all problems and are constantly on
|
||||
the verge of letting rage get the best of them.
|
||||
</p>
|
||||
|
||||
@@ -1,28 +1,46 @@
|
||||
<ul>
|
||||
<li>
|
||||
Do you rely on your burning passion, or do you strive to keep it under
|
||||
control?
|
||||
</li>
|
||||
<li>There’s that one thing that always makes you lose it. What is it?</li>
|
||||
<li>
|
||||
In the past, your lack of control had tragic consequences. What have you
|
||||
lost?
|
||||
</li>
|
||||
<li>What do your weapons and fighting style look like?</li>
|
||||
</ul>
|
||||
|
||||
<h2>FURY FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Hit Points by 5.</li>
|
||||
<li>Gain the ability to equip martial melee weapons and martial armor.</li>
|
||||
</ul>
|
||||
|
||||
<h2>FURY SKILLS</h2>
|
||||
<h3>ADRENALINE (çç5)</h3>
|
||||
|
||||
<h3>ADRENALINE (✦5)</h3>
|
||||
<p>
|
||||
As long as you are in Crisis, you deal <strong>【SL × 2】</strong> extra
|
||||
damage (be it with attacks, spells, Arcana, items or any other method).
|
||||
</p>
|
||||
|
||||
<h3>FRENZY</h3>
|
||||
<p>
|
||||
Your Accuracy Checks with brawling, dagger, flail and thrown weapons trigger a
|
||||
critical success if both dice show the same number (and the Check is not a
|
||||
fumble).
|
||||
</p>
|
||||
<h3>INDOMITABLE SPIRIT (çç4)</h3>
|
||||
|
||||
<h3>INDOMITABLE SPIRIT (✦4)</h3>
|
||||
<p>
|
||||
When you spend one or more Fabula Points, you get an additional benefit —
|
||||
choose one option: you recover <strong>【SL × 5】</strong> Hit Points; or you
|
||||
recover <strong>【SL × 5】</strong> Mind Points; or you recover from a single
|
||||
status effect of your choice.
|
||||
</p>
|
||||
<h3>PROVOKE (çç5)</h3>
|
||||
|
||||
<h3>PROVOKE (✦5)</h3>
|
||||
<p>
|
||||
You may use an action and spend 5 Mind Points to perform an Opposed
|
||||
<strong>【MIG + WLP】</strong> Check against a creature you can see — describe
|
||||
@@ -36,7 +54,8 @@
|
||||
You gain a bonus equal to <strong>【SL】</strong> to your
|
||||
<strong>【MIG + WLP】</strong> Checks for this Skill.
|
||||
</p>
|
||||
<h3>WITHSTAND (çç5)</h3>
|
||||
|
||||
<h3>WITHSTAND (✦5)</h3>
|
||||
<p>
|
||||
When you perform the Guard action, if you choose not to provide cover to
|
||||
another creature, you recover Hit Points equal to
|
||||
@@ -44,17 +63,3 @@
|
||||
and choose Might or Willpower: you treat the chosen Attribute as being one die
|
||||
size higher (up to a maximum of d12) until the end of your next turn.
|
||||
</p>
|
||||
<p>— Character Prompts —</p>
|
||||
<ul>
|
||||
<li>
|
||||
Do you rely on your burning passion, or do you strive to keep it under
|
||||
control?
|
||||
</li>
|
||||
<li>There’s that one thing that always makes you lose it. What is it?</li>
|
||||
<li>
|
||||
In the past, your lack of control had tragic consequences. What have you
|
||||
lost?
|
||||
</li>
|
||||
<li>What do your weapons and fighting style look like?</li>
|
||||
</ul>
|
||||
<p>I'll just have to become stronger than you!</p>
|
||||
|
||||
@@ -1,23 +1,17 @@
|
||||
<section>
|
||||
<h2>Related Roles</h2>
|
||||
<ul>
|
||||
<li>Paladin</li>
|
||||
<li>Soldier</li>
|
||||
<li>Yōjinbō</li>
|
||||
</ul>
|
||||
<article>
|
||||
<h1>GUARDIAN</h1>
|
||||
<p>
|
||||
Proud and selfless, Guardians are individuals who know the value of
|
||||
life... and are willing to sacrifice themselves for a person, nation or
|
||||
ideal they have sworn to protect. They are often extraordinary and
|
||||
impressive individuals, such as valiant soldiers or veterans scarred by a
|
||||
thousand battles.
|
||||
</p>
|
||||
<p>
|
||||
While some Guardians may appear loud and boisterous, many are simply
|
||||
masking the tormented memory of those they failed to protect.
|
||||
</p>
|
||||
<blockquote>"Let me be your shield."</blockquote>
|
||||
</article>
|
||||
</section>
|
||||
<h1>GUARDIAN</h1>
|
||||
|
||||
<blockquote>"Let me be your shield."</blockquote>
|
||||
|
||||
<p>Also: Paladin, Soldier, Yōjinbō</p>
|
||||
|
||||
<p>
|
||||
Proud and selfless, Guardians are individuals who know the value of life...
|
||||
and are willing to sacrifice themselves for a person, nation or ideal they
|
||||
have sworn to protect. They are often extraordinary and impressive
|
||||
individuals, such as valiant soldiers or veterans scarred by a thousand
|
||||
battles.
|
||||
</p>
|
||||
<p>
|
||||
While some Guardians may appear loud and boisterous, many are simply masking
|
||||
the tormented memory of those they failed to protect.
|
||||
</p>
|
||||
|
||||
@@ -1,21 +1,36 @@
|
||||
<h2>CHAPTER GUARDIAN FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Who or what is it you would gladly give your life to protect?</li>
|
||||
<li>
|
||||
Are you, or have you ever been, the servant of a Lady or Lord? What were
|
||||
they like?
|
||||
</li>
|
||||
<li>What is it you were unable to protect? What have you lost?</li>
|
||||
<li>Using what as your armor and/or shield?</li>
|
||||
</ul>
|
||||
|
||||
<h2>GUARDIAN FREE BENEFITS</h2>
|
||||
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Hit Points by 5.</li>
|
||||
<li>Gain the ability to equip martial armor and martial shields.</li>
|
||||
</ul>
|
||||
|
||||
<h2>GUARDIAN SKILLS</h2>
|
||||
|
||||
<h3>BODYGUARD</h3>
|
||||
<p>
|
||||
If you perform the Guard action and choose to provide cover to another
|
||||
creature, that creature gains Resistance to all damage types until the start
|
||||
of your next turn.
|
||||
</p>
|
||||
<h4>DEFENSIVE MASTERY (çç5)</h4>
|
||||
|
||||
<h3>DEFENSIVE MASTERY (✦5)</h3>
|
||||
<p>
|
||||
As long as you have a shield or a martial armor equipped, all damage you
|
||||
suffer is reduced by <abbr title="Skill Level">【SL】</abbr> (applied before
|
||||
damage Affinities).
|
||||
</p>
|
||||
|
||||
<h3>DUAL SHIELDBEARER</h3>
|
||||
<p>
|
||||
You may now equip a shield in your main hand slot. As long as you have two
|
||||
@@ -45,8 +60,10 @@
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
<h4>FORTRESS (çç5)</h4>
|
||||
|
||||
<h3>FORTRESS (✦5)</h3>
|
||||
<p>Permanently increase your maximum Hit Points by 【SL × 3】.</p>
|
||||
|
||||
<h3>PROTECT</h3>
|
||||
<p>
|
||||
When another creature is threatened by an attack, spell or other danger, you
|
||||
@@ -57,15 +74,3 @@
|
||||
creatures from the same danger. If you use this Skill during a conflict, you
|
||||
cannot use it again until the start of your next turn.
|
||||
</p>
|
||||
<h4>Optional Quests/Interrogation Points</h4>
|
||||
<ul>
|
||||
<li>Who or what is it you would gladly give your life to protect?</li>
|
||||
<li>
|
||||
Are you, or have you ever been, the servant of a Lady or Lord? What were
|
||||
they like?
|
||||
</li>
|
||||
<li>What is it you were unable to protect? What have you lost?</li>
|
||||
</ul>
|
||||
<p>
|
||||
<strong>Equipment Detail:</strong> Using what as your armor and/or shield?
|
||||
</p>
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
<h1>Loremaster</h1>
|
||||
|
||||
<blockquote>Ah, I knew this was going to happen.</blockquote>
|
||||
|
||||
<p>Also: Archivist, Sage, Scholar</p>
|
||||
|
||||
<p>
|
||||
Loremasters are known for their insatiable curiosity and appetite for
|
||||
discovery. They firmly believe that knowledge equates to power, and would
|
||||
often trade all gold in the world for a chance at solving a good mystery.
|
||||
</p>
|
||||
<p>
|
||||
Unfortunately, a majority of Loremasters tend to be aloof and easily
|
||||
distracted, rarely concerning themselves with “pragmatic” matters... to the
|
||||
point of sometimes failing to realize the darker implications of their
|
||||
discoveries.
|
||||
</p>
|
||||
|
||||
@@ -1,53 +1,3 @@
|
||||
<h2>LOREMASTER FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
</ul>
|
||||
<h2>LOREMASTER SKILLS</h2>
|
||||
<h3>FLASH OF INSIGHT (çç3)</h3>
|
||||
<p>
|
||||
When you roll a 13 or higher on a Check performed to investigate a creature,
|
||||
item or location — this includes using the Study action during a conflict —
|
||||
you may ask the Game Master up to 【SL】 questions concerning the subject of
|
||||
your investigation. You may ask these questions immediately or save them for
|
||||
later; whenever you ask one of these questions, the Game Master will answer
|
||||
truthfully and you will describe your character's deductive process.
|
||||
</p>
|
||||
<p>
|
||||
<em
|
||||
>This Skill may only be used once on the same creature, item or
|
||||
location.</em
|
||||
>
|
||||
</p>
|
||||
<h3>FOCUSED (çç5)</h3>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 【SL × 3】.</li>
|
||||
</ul>
|
||||
<p>
|
||||
When you perform an Open Check using 【INS + INS】, you gain a bonus equal to
|
||||
【SL】 on that Check (this only applies to Open Checks).
|
||||
</p>
|
||||
<h3>KNOWLEDGE IS POWER</h3>
|
||||
<p>
|
||||
When you perform an Accuracy Check, you may replace one of the Attribute dice
|
||||
with Insight (such as 【INS + INS】 for a pistol or 【INS + MIG】 for a
|
||||
waraxe).
|
||||
</p>
|
||||
<h3>QUICK ASSESSMENT (çç6)</h3>
|
||||
<p>
|
||||
At the start of a conflict, you may spend up to 【SL × 5】 Mind Points. For
|
||||
every 5 Mind Points you spend this way, choose one option: choose a creature
|
||||
you can see and the GM reveals one of their Traits; or name a damage type and
|
||||
choose a creature you can see, and the GM reveals that creature's Affinity
|
||||
towards that damage type.
|
||||
</p>
|
||||
<h3>TRAINED MEMORY</h3>
|
||||
<p>
|
||||
You may perfectly recall the details of any scene you have visited within the
|
||||
past week. You can "go back in time" within your mind in order to examine and
|
||||
investigate such scenes again — your Flash of Insight Skill will apply to
|
||||
these memories as well.
|
||||
</p>
|
||||
<h2>Character Background Exploration</h2>
|
||||
<ul>
|
||||
<li>
|
||||
Who is (or was) your mentor? What is (or was) your relationship with them?
|
||||
@@ -62,4 +12,58 @@
|
||||
time?
|
||||
</li>
|
||||
</ul>
|
||||
<p><em>"Ah, I knew this was going to happen."</em></p>
|
||||
|
||||
<h2>LOREMASTER FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
</ul>
|
||||
|
||||
<h2>LOREMASTER SKILLS</h2>
|
||||
|
||||
<h3>FLASH OF INSIGHT (✦3)</h3>
|
||||
<p>
|
||||
When you roll a 13 or higher on a Check performed to investigate a creature,
|
||||
item or location — this includes using the Study action during a conflict —
|
||||
you may ask the Game Master up to 【SL】 questions concerning the subject of
|
||||
your investigation. You may ask these questions immediately or save them for
|
||||
later; whenever you ask one of these questions, the Game Master will answer
|
||||
truthfully and you will describe your character's deductive process.
|
||||
</p>
|
||||
<p>
|
||||
<em>
|
||||
This Skill may only be used once on the same creature, item or location.
|
||||
</em>
|
||||
</p>
|
||||
|
||||
<h3>FOCUSED (✦5)</h3>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 【SL × 3】.</li>
|
||||
</ul>
|
||||
<p>
|
||||
When you perform an Open Check using 【INS + INS】, you gain a bonus equal to
|
||||
【SL】 on that Check (this only applies to Open Checks).
|
||||
</p>
|
||||
|
||||
<h3>KNOWLEDGE IS POWER</h3>
|
||||
<p>
|
||||
When you perform an Accuracy Check, you may replace one of the Attribute dice
|
||||
with Insight (such as 【INS + INS】 for a pistol or 【INS + MIG】 for a
|
||||
waraxe).
|
||||
</p>
|
||||
|
||||
<h3>QUICK ASSESSMENT (✦6)</h3>
|
||||
<p>
|
||||
At the start of a conflict, you may spend up to 【SL × 5】 Mind Points. For
|
||||
every 5 Mind Points you spend this way, choose one option: choose a creature
|
||||
you can see and the GM reveals one of their Traits; or name a damage type and
|
||||
choose a creature you can see, and the GM reveals that creature's Affinity
|
||||
towards that damage type.
|
||||
</p>
|
||||
|
||||
<h3>TRAINED MEMORY</h3>
|
||||
<p>
|
||||
You may perfectly recall the details of any scene you have visited within the
|
||||
past week. You can "go back in time" within your mind in order to examine and
|
||||
investigate such scenes again — your Flash of Insight Skill will apply to
|
||||
these memories as well.
|
||||
</p>
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
<h1>ORATOR</h1>
|
||||
|
||||
<blockquote>
|
||||
"Words are only as good as the actions that follow them."
|
||||
</blockquote>
|
||||
|
||||
<p>Also: Ambassador, Diplomat, Entertainer</p>
|
||||
|
||||
<p>
|
||||
Some are graceful and ever-smiling, others are subtle and witty: Orators are
|
||||
as good at reading someone’s heart as they are at rounding up allies for their
|
||||
@@ -10,6 +17,3 @@
|
||||
to ruin... and just as many have granted fallen kingdoms a chance to rise from
|
||||
their very ashes.
|
||||
</p>
|
||||
<p style="margin-top: 20px">
|
||||
<em>"Words are only as good as the actions that follow them."</em>
|
||||
</p>
|
||||
|
||||
@@ -1,49 +1,3 @@
|
||||
<h1>ORATOR FREE BENEFITS</h1>
|
||||
<p><strong>ORATOR SKILLS</strong></p>
|
||||
<h3>CONDEMN <span style="font-size: 0.8em">(çç4)</span></h3>
|
||||
<p>
|
||||
You may use an action and spend 5 Mind Points to perform an Opposed
|
||||
<strong>[INS + WLP]</strong> Check against a creature that can hear and
|
||||
understand you — describe your accusations! If you succeed, the target loses
|
||||
<strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your
|
||||
choice).
|
||||
</p>
|
||||
<p>
|
||||
You gain a bonus equal to <strong>[SL]</strong> to your
|
||||
<strong>[INS + WLP]</strong> Checks for this Skill.
|
||||
</p>
|
||||
<h3>ENCOURAGE <span style="font-size: 0.8em">(çç6)</span></h3>
|
||||
<p>
|
||||
During a conflict, you may use an action and spend 5 Mind Points to choose
|
||||
another creature that can hear and understand you. That creature recovers
|
||||
<strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or
|
||||
Willpower: they treat the chosen Attribute as being one die size higher (up to
|
||||
a maximum of d12) until the start of your next turn.
|
||||
</p>
|
||||
<h3>MY TRUST IN YOU <span style="font-size: 0.8em">(çç2)</span></h3>
|
||||
<p>
|
||||
After another Player Character who is able to hear you performs a Check, you
|
||||
may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to
|
||||
let them reroll dice or improve the Result of the Check (following the normal
|
||||
rules). Then, if you have a Bond towards that character, they recover
|
||||
<strong>[SL × 10]</strong> Mind Points.
|
||||
</p>
|
||||
<h3>PERSUASIVE <span style="font-size: 0.8em">(çç2)</span></h3>
|
||||
<p>
|
||||
When you successfully perform a Check to fill or erase sections of a Clock, if
|
||||
your approach relied on charm, diplomacy, deception or intimidation, you may
|
||||
spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase
|
||||
an additional section of that Clock for every 20 Mind Points you spend this
|
||||
way.
|
||||
</p>
|
||||
<h3>UNEXPECTED ALLY</h3>
|
||||
<p>
|
||||
You may use an action and spend 1 Fabula Point to choose a non-hostile
|
||||
creature able to hear and understand you. If you do, that creature becomes
|
||||
helpful towards you so long as you are kind and respectful to them and your
|
||||
requests are reasonable.
|
||||
</p>
|
||||
<h2>Reflections</h2>
|
||||
<ul>
|
||||
<li>
|
||||
Do you think everyone can be persuaded? Is it true that everyone has a
|
||||
@@ -59,4 +13,59 @@
|
||||
In the past, your words ended up putting you in trouble. What happened?
|
||||
</li>
|
||||
</ul>
|
||||
<p>Words are only as good as the actions that follow them.</p>
|
||||
|
||||
<h2>ORATOR FREE BENEFITS</h2>
|
||||
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
</ul>
|
||||
|
||||
<h2>ORATOR SKILLS</h2>
|
||||
|
||||
<h3>CONDEMN (✦4)</h3>
|
||||
<p>
|
||||
You may use an action and spend 5 Mind Points to perform an Opposed
|
||||
<strong>[INS + WLP]</strong> Check against a creature that can hear and
|
||||
understand you — describe your accusations! If you succeed, the target loses
|
||||
<strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your
|
||||
choice).
|
||||
</p>
|
||||
<p>
|
||||
You gain a bonus equal to <strong>[SL]</strong> to your
|
||||
<strong>[INS + WLP]</strong> Checks for this Skill.
|
||||
</p>
|
||||
|
||||
<h3>ENCOURAGE (✦6)</h3>
|
||||
<p>
|
||||
During a conflict, you may use an action and spend 5 Mind Points to choose
|
||||
another creature that can hear and understand you. That creature recovers
|
||||
<strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or
|
||||
Willpower: they treat the chosen Attribute as being one die size higher (up to
|
||||
a maximum of d12) until the start of your next turn.
|
||||
</p>
|
||||
|
||||
<h3>MY TRUST IN YOU (✦2)</h3>
|
||||
<p>
|
||||
After another Player Character who is able to hear you performs a Check, you
|
||||
may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to
|
||||
let them reroll dice or improve the Result of the Check (following the normal
|
||||
rules). Then, if you have a Bond towards that character, they recover
|
||||
<strong>[SL × 10]</strong> Mind Points.
|
||||
</p>
|
||||
|
||||
<h3>PERSUASIVE (✦2)</h3>
|
||||
<p>
|
||||
When you successfully perform a Check to fill or erase sections of a Clock, if
|
||||
your approach relied on charm, diplomacy, deception or intimidation, you may
|
||||
spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase
|
||||
an additional section of that Clock for every 20 Mind Points you spend this
|
||||
way.
|
||||
</p>
|
||||
|
||||
<h3>UNEXPECTED ALLY</h3>
|
||||
<p>
|
||||
You may use an action and spend 1 Fabula Point to choose a non-hostile
|
||||
creature able to hear and understand you. If you do, that creature becomes
|
||||
helpful towards you so long as you are kind and respectful to them and your
|
||||
requests are reasonable.
|
||||
</p>
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
<h1>Rogues: The Archetype</h1>
|
||||
<h1>Rogue</h1>
|
||||
|
||||
<blockquote><p>I will find my own justice.</p></blockquote>
|
||||
|
||||
<p>Also: Bandit, Ninja, Thief</p>
|
||||
|
||||
<p>
|
||||
Be they criminals, rebels or spies, Rogues are more than willing to play dirty
|
||||
in order to get what they want. Rogues are generally quick, witty and elusive:
|
||||
@@ -10,10 +15,3 @@
|
||||
Tragically, it is quite common for Rogues to end up being painted as threats
|
||||
by those same people they fight for.
|
||||
</p>
|
||||
<h2>Related Archetypes</h2>
|
||||
<ul>
|
||||
<li>Bandit</li>
|
||||
<li>Ninja</li>
|
||||
<li>Thief</li>
|
||||
</ul>
|
||||
<blockquote><p>I will find my own justice.</p></blockquote>
|
||||
|
||||
@@ -1,22 +1,37 @@
|
||||
<h1>CHAPTER CHAPTER</h1>
|
||||
<ul>
|
||||
<li>
|
||||
What drives you? Is it desire, vengeance, or a burning need for freedom?
|
||||
</li>
|
||||
<li>Are you part of a criminal gang or guild, or do you work on your own?</li>
|
||||
<li>
|
||||
Is there a place you can call home? Or is it true that, in the end, we all
|
||||
die alone?
|
||||
</li>
|
||||
<li>What is the most important rule in your personal code?</li>
|
||||
</ul>
|
||||
|
||||
<h2>ROGUE FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Inventory Points by 2.</li>
|
||||
</ul>
|
||||
|
||||
<h2>ROGUE SKILLS</h2>
|
||||
<h3>CHEAP SHOT (çç5)</h3>
|
||||
|
||||
<h3>CHEAP SHOT (✦5)</h3>
|
||||
<p>
|
||||
When you hit a creature with an attack, if the attack only targeted that
|
||||
creature and they are suffering from one or more status effects, you may have
|
||||
it deal extra damage equal to 【SL + the number of status effects on the
|
||||
creature】.
|
||||
</p>
|
||||
<h3>DODGE (çç3)</h3>
|
||||
|
||||
<h3>DODGE (✦3)</h3>
|
||||
<p>
|
||||
As long as you have no shields and no martial armor equipped, your Defense
|
||||
score is increased by 【SL】.
|
||||
</p>
|
||||
<h3>HIGH SPEED (çç3)</h3>
|
||||
|
||||
<h3>HIGH SPEED (✦3)</h3>
|
||||
<p>
|
||||
At the start of a conflict, you may spend 10 Mind Points. If you do, choose
|
||||
one option and apply it before the start of the first round: perform a free
|
||||
@@ -24,6 +39,7 @@
|
||||
action. You also gain a bonus equal to 【SL】 to all Checks you perform as
|
||||
part of the chosen option.
|
||||
</p>
|
||||
|
||||
<h3>SEE YOU LATER</h3>
|
||||
<p>
|
||||
You may use an action and spend 1 Fabula Point to vanish from the current
|
||||
@@ -31,7 +47,8 @@
|
||||
Player Character is present. Describe how you escaped and miraculously got
|
||||
here!
|
||||
</p>
|
||||
<h3>SOUL STEAL (çç5)</h3>
|
||||
|
||||
<h3>SOUL STEAL (✦5)</h3>
|
||||
<p>
|
||||
You may use an action to perform a 【DEX + WLP】 Check against the Magic
|
||||
Defense of a creature you can see. If you succeed and the target is a soldier,
|
||||
@@ -44,15 +61,3 @@
|
||||
<p>
|
||||
You gain a bonus equal to 【SL】 to your 【DEX + WLP】 Checks for this Skill.
|
||||
</p>
|
||||
<h2>CHARACTER BACKGROUND</h2>
|
||||
<ul>
|
||||
<li>
|
||||
What drives you? Is it desire, vengeance, or a burning need for freedom?
|
||||
</li>
|
||||
<li>Are you part of a criminal gang or guild, or do you work on your own?</li>
|
||||
<li>
|
||||
Is there a place you can call home? Or is it true that, in the end, we all
|
||||
die alone?
|
||||
</li>
|
||||
<li>What is the most important rule in your personal code?</li>
|
||||
</ul>
|
||||
|
||||
@@ -1,4 +1,11 @@
|
||||
<h1>SHARPSHOOTER</h1>
|
||||
|
||||
<blockquote>
|
||||
"Flee to the other end of the world; my arrow shall find you."<br />
|
||||
</blockquote>
|
||||
|
||||
<p>Also: Archer, Gunslinger, Sniper</p>
|
||||
|
||||
<p>
|
||||
A majority of Sharpshooters are exceptionally good at dealing with threats
|
||||
from a carefully calculated distance; others are brave, skilled or reckless
|
||||
@@ -10,12 +17,3 @@
|
||||
abilities at the service of the people, or use them to protect a sacred or
|
||||
forbidden site from intruders.
|
||||
</p>
|
||||
<h2>Related Classes</h2>
|
||||
<ul>
|
||||
<li>Archer</li>
|
||||
<li>Gunslinger</li>
|
||||
<li>Sniper</li>
|
||||
</ul>
|
||||
<blockquote>
|
||||
"Flee to the other end of the world; my arrow shall find you."<br />
|
||||
</blockquote>
|
||||
|
||||
@@ -1 +1,60 @@
|
||||
<em> This page is intentionally left blank. </em>
|
||||
<ul>
|
||||
<li>
|
||||
Some believe arrows and bullets to be a coward's weapons. What's your
|
||||
opinion?
|
||||
</li>
|
||||
<li>When caught unprepared, do you improvise or do you retreat?</li>
|
||||
<li>
|
||||
Are you quiet and reserved, confident and cunning, or boisterous and
|
||||
reckless?
|
||||
</li>
|
||||
<li>What do your weapons and fighting style look like?</li>
|
||||
</ul>
|
||||
|
||||
<h2>SHARPSHOOTER FREE BENEFITS</h2>
|
||||
<ol>
|
||||
<li>Permanently increase your maximum Hit Points by 5.</li>
|
||||
<li>Gain the ability to equip martial ranged weapons and martial shields.</li>
|
||||
</ol>
|
||||
|
||||
<h2>SHARPSHOOTER SKILLS</h2>
|
||||
|
||||
<h3>BARRAGE</h3>
|
||||
<p>
|
||||
When you perform a ranged attack, you may spend 10 Mind Points to choose one
|
||||
option: the attack gains multi (2); or you increase the attack's multi
|
||||
property by one, up to a maximum of multi (3).
|
||||
</p>
|
||||
|
||||
<h3>CROSSFIRE</h3>
|
||||
<p>
|
||||
After a creature you can see performs a ranged attack, you may spend an amount
|
||||
of Mind Points equal to the total Result of their Accuracy Check in order to
|
||||
have the attack fail automatically against all targets. You can only use this
|
||||
Skill if you have a ranged weapon equipped, and it has no effect if the
|
||||
Accuracy Check was a critical success.
|
||||
</p>
|
||||
|
||||
<h3>HAWKEYE (✦5)</h3>
|
||||
<p>
|
||||
When you perform the Guard action, if you choose not to provide cover to
|
||||
another creature, you may choose one option: the next ranged attack you
|
||||
perform before the end of the current scene will deal【 SL × 2】 extra damage;
|
||||
or you may immediately perform a free attack with a bow or firearm you have
|
||||
equipped, treating your High Roll (HR) as 0 when calculating damage dealt by
|
||||
this attack.
|
||||
</p>
|
||||
|
||||
<h3>RANGED WEAPON MASTERY (✦4)</h3>
|
||||
<p>
|
||||
You gain a bonus equal to【 SL】 to all Accuracy Checks with ranged weapons.
|
||||
</p>
|
||||
|
||||
<h3>WARNING SHOT (✦4)</h3>
|
||||
<p>
|
||||
When you hit one or more targets with a ranged attack that would deal damage,
|
||||
you may have the attack deal no damage. If you do, choose one option: inflict
|
||||
shaken on each target hit by the attack; or inflict slow on each target hit by
|
||||
the attack; or each target hit by the attack loses【 SL × 10】 Mind Points.
|
||||
Describe your maneuver!
|
||||
</p>
|
||||
|
||||
@@ -1,20 +1,16 @@
|
||||
<h1>Spiritist</h1>
|
||||
<p><strong>ALSO:</strong> Healer, Priest, Witch</p>
|
||||
|
||||
<h3>Definition</h3>
|
||||
<blockquote>Show me the truths of your heart.</blockquote>
|
||||
|
||||
<p>Also: Healer, Priest, Witch</p>
|
||||
|
||||
<p>
|
||||
Spiritists have developed a powerful connection with the raw aspects of soul:
|
||||
emotion, energy, life, and death. They wield power both miraculous and
|
||||
frightening, and are quite often affiliated with cults or religions.
|
||||
</p>
|
||||
|
||||
<h3>Nature of Abilities</h3>
|
||||
|
||||
<p>
|
||||
Several worlds see the powers of Spiritism as gifts from a deity or proof that
|
||||
a person's heart is pure; however, there is no definite proof of these
|
||||
abilities coming from anything but discipline, empathy, and focus.
|
||||
</p>
|
||||
|
||||
<blockquote>Show me the truths of your heart.</blockquote>
|
||||
|
||||
@@ -1,56 +1,3 @@
|
||||
<h2>SPIRITIST BENEFITS AND SKILLS</h2>
|
||||
|
||||
<h3>Free Benefits:</h3>
|
||||
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
<li>
|
||||
You may perform Rituals whose effects fall within the Ritualism discipline.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>SPIRITIST SKILLS</h3>
|
||||
|
||||
<h4>HEALING POWER</h4>
|
||||
<p>
|
||||
When you cast a spell that targets one or more allies, if you have an arcane
|
||||
weapon equipped, you may have each of those allies recover an amount of Hit
|
||||
Points equal to
|
||||
<strong>【SL, multiplied by the number of Bonds you have】</strong>. This
|
||||
healing is separate from any healing caused by the effects of the spell.
|
||||
</p>
|
||||
|
||||
<h4>RITUAL SPIRITISM</h4>
|
||||
<p>
|
||||
You may perform Rituals whose effects fall within the Spiritism discipline.
|
||||
Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
|
||||
</p>
|
||||
|
||||
<h4>SPIRITUAL MAGIC (çç10)</h4>
|
||||
<p>
|
||||
Each time you acquire this Skill, learn one Spiritist spell (see next two
|
||||
pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the
|
||||
Magic Check.
|
||||
</p>
|
||||
|
||||
<h4>SUPPORT MAGIC</h4>
|
||||
<p>
|
||||
When you cast a spell that targets one or more allies, if you have an arcane
|
||||
weapon equipped, you may choose one of those allies you have a Bond towards.
|
||||
If you do, that ally gains a bonus to the next Check they perform during the
|
||||
current scene; this bonus is equal to the strength of your Bond towards them.
|
||||
</p>
|
||||
|
||||
<h4>VISMAGUS</h4>
|
||||
<p>
|
||||
When you cast a spell, if you don't have enough Mind Points to pay for its
|
||||
total cost, you may choose to spend twice as many Hit Points instead. You
|
||||
cannot use this Skill if doing so would reduce you to 0 Hit Points. If a spell
|
||||
cast this way would cause you to recover Hit Points, you instead recover no
|
||||
Hit Points (the spell functions normally on any other target).
|
||||
</p>
|
||||
|
||||
<h2>Background Prompts</h2>
|
||||
<ul>
|
||||
<li>
|
||||
Where does your magic come from? What are your beliefs concerning life and
|
||||
@@ -66,4 +13,51 @@
|
||||
<li>What does your magic look like?</li>
|
||||
</ul>
|
||||
|
||||
<blockquote>Show me the truths of your heart.</blockquote>
|
||||
<h2>SPIRITIST FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Mind Points by 5.</li>
|
||||
<li>
|
||||
You may perform Rituals whose effects fall within the Ritualism discipline.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h2>SPIRITIST SKILLS</h2>
|
||||
|
||||
<h3>HEALING POWER</h3>
|
||||
<p>
|
||||
When you cast a spell that targets one or more allies, if you have an arcane
|
||||
weapon equipped, you may have each of those allies recover an amount of Hit
|
||||
Points equal to
|
||||
<strong>【SL, multiplied by the number of Bonds you have】</strong>. This
|
||||
healing is separate from any healing caused by the effects of the spell.
|
||||
</p>
|
||||
|
||||
<h3>RITUAL SPIRITISM</h3>
|
||||
<p>
|
||||
You may perform Rituals whose effects fall within the Spiritism discipline.
|
||||
Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
|
||||
</p>
|
||||
|
||||
<h3>SPIRITUAL MAGIC (✦10)</h3>
|
||||
<p>
|
||||
Each time you acquire this Skill, learn one Spiritist spell (see next two
|
||||
pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the
|
||||
Magic Check.
|
||||
</p>
|
||||
|
||||
<h3>SUPPORT MAGIC</h3>
|
||||
<p>
|
||||
When you cast a spell that targets one or more allies, if you have an arcane
|
||||
weapon equipped, you may choose one of those allies you have a Bond towards.
|
||||
If you do, that ally gains a bonus to the next Check they perform during the
|
||||
current scene; this bonus is equal to the strength of your Bond towards them.
|
||||
</p>
|
||||
|
||||
<h3>VISMAGUS</h3>
|
||||
<p>
|
||||
When you cast a spell, if you don't have enough Mind Points to pay for its
|
||||
total cost, you may choose to spend twice as many Hit Points instead. You
|
||||
cannot use this Skill if doing so would reduce you to 0 Hit Points. If a spell
|
||||
cast this way would cause you to recover Hit Points, you instead recover no
|
||||
Hit Points (the spell functions normally on any other target).
|
||||
</p>
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
<h1>Tinkerer</h1>
|
||||
<p><strong>Associated Roles:</strong> Alchemist, Magitech Engineer, Mechanic</p>
|
||||
<h2>Description</h2>
|
||||
|
||||
<blockquote>
|
||||
I like to think that what we have today was not a gift from the Gods.
|
||||
</blockquote>
|
||||
|
||||
<p>ALSO: Alchemist, Magitech Engineer, Mechanic</p>
|
||||
|
||||
<p>
|
||||
Tinkerers possess exceptional ingenuity and are known for their eccentric and
|
||||
marvelous inventions. They travel the world in an endless search for lost
|
||||
@@ -15,4 +17,3 @@
|
||||
challenging the very rules of nature and society in their pursuit of a better
|
||||
future.
|
||||
</p>
|
||||
<hr />
|
||||
|
||||
@@ -1,52 +1,3 @@
|
||||
<h1>TINKERER FREE BENEFITS</h1>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Inventory Points by 2.</li>
|
||||
<li>You may initiate Projects.</li>
|
||||
</ul>
|
||||
<h2>TINKERER SKILLS</h2>
|
||||
<h3>EMERGENCY ITEM</h3>
|
||||
<p>
|
||||
Once per conflict scene, if you are in Crisis, you may perform an additional
|
||||
action on your turn. This action must be the Inventory action.
|
||||
</p>
|
||||
<h3>GADGETS (çç5)</h3>
|
||||
<ul>
|
||||
<li>
|
||||
When you first acquire this Skill, choose a gadget type: alchemy, infusions
|
||||
or magitech (see next four pages). You gain its basic benefits.
|
||||
</li>
|
||||
<li>
|
||||
Whenever you take this Skill again, choose one option: you gain the basic
|
||||
benefits of a new gadget type; or you gain the advanced benefits of a gadget
|
||||
type whose basic benefits you already obtained; or you gain the superior
|
||||
benefits of a gadget type whose advanced benefits you already obtained.
|
||||
</li>
|
||||
</ul>
|
||||
<h3>POTION RAIN (çç2)</h3>
|
||||
<p>
|
||||
When you create a potion that restores a single creature's HP and/or MP, you
|
||||
may have it affect up to 【SL】 additional creatures. If you do, the potion
|
||||
only restores half the normal amount of HP and MP to each creature.
|
||||
</p>
|
||||
<h3>SECRET FORMULA (çç5)</h3>
|
||||
<ul>
|
||||
<li>
|
||||
When you create a potion or magisphere whose effects restore HP and/or MP,
|
||||
each restored amount is increased by 【SL × 5】.
|
||||
</li>
|
||||
<li>
|
||||
When you create an elemental shard, potion or magisphere that deals damage,
|
||||
that item deals 【SL】 extra damage.
|
||||
</li>
|
||||
</ul>
|
||||
<h3>VISIONARY (çç5)</h3>
|
||||
<p>
|
||||
When you work on a Project, up to 【SL × 100】 zenit of material costs are
|
||||
automatically paid; additionally, you generate an additional 【SL】 progress
|
||||
every day. If multiple characters with this Skill work on the same Project,
|
||||
the effects will be cumulative.
|
||||
</p>
|
||||
<h2>Character Inspiration Questions</h2>
|
||||
<ul>
|
||||
<li>
|
||||
Did you learn your craft from someone? What is your relationship with them?
|
||||
@@ -61,4 +12,58 @@
|
||||
like?
|
||||
</li>
|
||||
</ul>
|
||||
<p>I like to think that what we have today was not a gift from the Gods.</p>
|
||||
|
||||
<h2>TINKERER FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Inventory Points by 2.</li>
|
||||
<li>You may initiate Projects.</li>
|
||||
</ul>
|
||||
|
||||
<h2>TINKERER SKILLS</h2>
|
||||
|
||||
<h3>EMERGENCY ITEM</h3>
|
||||
<p>
|
||||
Once per conflict scene, if you are in Crisis, you may perform an additional
|
||||
action on your turn. This action must be the Inventory action.
|
||||
</p>
|
||||
|
||||
<h3>GADGETS (✦5)</h3>
|
||||
<ul>
|
||||
<li>
|
||||
When you first acquire this Skill, choose a gadget type: alchemy, infusions
|
||||
or magitech (see next four pages). You gain its basic benefits.
|
||||
</li>
|
||||
<li>
|
||||
Whenever you take this Skill again, choose one option: you gain the basic
|
||||
benefits of a new gadget type; or you gain the advanced benefits of a gadget
|
||||
type whose basic benefits you already obtained; or you gain the superior
|
||||
benefits of a gadget type whose advanced benefits you already obtained.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>POTION RAIN (✦2)</h3>
|
||||
<p>
|
||||
When you create a potion that restores a single creature's HP and/or MP, you
|
||||
may have it affect up to 【SL】 additional creatures. If you do, the potion
|
||||
only restores half the normal amount of HP and MP to each creature.
|
||||
</p>
|
||||
|
||||
<h3>SECRET FORMULA (✦5)</h3>
|
||||
<ul>
|
||||
<li>
|
||||
When you create a potion or magisphere whose effects restore HP and/or MP,
|
||||
each restored amount is increased by 【SL × 5】.
|
||||
</li>
|
||||
<li>
|
||||
When you create an elemental shard, potion or magisphere that deals damage,
|
||||
that item deals 【SL】 extra damage.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h3>VISIONARY (✦5)</h3>
|
||||
<p>
|
||||
When you work on a Project, up to 【SL × 100】 zenit of material costs are
|
||||
automatically paid; additionally, you generate an additional 【SL】 progress
|
||||
every day. If multiple characters with this Skill work on the same Project,
|
||||
the effects will be cumulative.
|
||||
</p>
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
among those you have unlocked (basic, advanced or superior) and spend the
|
||||
appropriate amount of Inventory Points.
|
||||
</p>
|
||||
<h2>MIX</h2>
|
||||
|
||||
<table style="width: 100%; border-collapse: collapse">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="width: 20%">Level</th>
|
||||
<th style="width: 20%">Mix</th>
|
||||
<th style="width: 15%">IP Cost</th>
|
||||
<th style="width: 65%">Description</th>
|
||||
</tr>
|
||||
@@ -33,12 +33,14 @@
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p>
|
||||
When you create a mix, roll the amount of twenty-sided dice indicated by that
|
||||
mix, then assign one of those rolls to the target table (below) and one to the
|
||||
effect table (on the right). Discard all remaining dice, then describe the
|
||||
effects of the mix!
|
||||
</p>
|
||||
|
||||
<p class="example">
|
||||
Example: You spend 5 Inventory Points for a superior mix and roll four
|
||||
twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and
|
||||
@@ -47,20 +49,38 @@
|
||||
bolt damage to a single enemy; or even assign 9 to target and 14 to effect to
|
||||
inflict four status effects on that foe!
|
||||
</p>
|
||||
|
||||
<p>Whatever your choice, the two dice you don't assign will be discarded.</p>
|
||||
|
||||
<p>
|
||||
The two effects marked with "Any" on the effect table are always available and
|
||||
can be chosen if none of the available effects appeal to you.
|
||||
</p>
|
||||
|
||||
<h2>TARGET</h2>
|
||||
<dl>
|
||||
<dt>1-6</dt>
|
||||
<dd>... you or one ally you can see that is present on the scene.</dd>
|
||||
<dt>7-11</dt>
|
||||
<dd>... one enemy you can see that is present on the scene.</dd>
|
||||
<dt>12-16</dt>
|
||||
<dd>... you and every ally present on the scene.</dd>
|
||||
<dt>17-20</dt>
|
||||
<dd>... every enemy present on the scene.</dd>
|
||||
</dl>
|
||||
<h2>INVENTION TYPES</h2>
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Die</th>
|
||||
<th>The potion affects...</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>1-6</td>
|
||||
<td>... you or one ally you can see that is present on the scene.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>7-11</td>
|
||||
<td>... one enemy you can see that is present on the scene.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>12-16</td>
|
||||
<td>... you and every ally present on the scene.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>17-20</td>
|
||||
<td>... every enemy present on the scene.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
@@ -1,3 +1,98 @@
|
||||
<a href="#projects">Projects</a>, on
|
||||
<a href="/books/core/#page-136">page 136</a>! <a href="#projects">Projects</a>,
|
||||
on <a href="/books/core/#page-136">page 136</a>!
|
||||
<p class="example">
|
||||
Want to craft airships, golems, sleep potions, and more? See Projects, on
|
||||
<a href="/books/core/#page-136">page 136</a>!
|
||||
</p>
|
||||
|
||||
<h2>EFFECT</h2>
|
||||
<table>
|
||||
<tr>
|
||||
<td>Any</td>
|
||||
<td>suffers 20 poison damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Any</td>
|
||||
<td>recovers 30 Hit Points.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>1</td>
|
||||
<td>
|
||||
treats their Dexterity and Might dice as if they were one size higher (up
|
||||
to a maximum of d12) until the end of your next turn.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>2</td>
|
||||
<td>As effect 1, but with Insight and Willpower.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>3</td>
|
||||
<td>
|
||||
suffers 20 air damage. This amount increases to 30 damage if you are level
|
||||
20 or higher, or to 40 damage if you are level 40 or higher.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>4</td>
|
||||
<td>As effect 3, but with bolt damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>5</td>
|
||||
<td>As effect 3, but with dark damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>6</td>
|
||||
<td>As effect 3, but with earth damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>7</td>
|
||||
<td>As effect 3, but with fire damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>8</td>
|
||||
<td>As effect 3, but with ice damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>9</td>
|
||||
<td>gains Resistance to air and fire damage until the end of the scene.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>10</td>
|
||||
<td>As effect 9, but with bolt and ice damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>11</td>
|
||||
<td>As effect 9, but with dark and earth damage.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>12</td>
|
||||
<td>suffers enraged.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>13</td>
|
||||
<td>suffers poisoned.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>14</td>
|
||||
<td>suffers dazed, shaken, slow and weak.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>15</td>
|
||||
<td>recovers from all status effects.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>16-17</td>
|
||||
<td>recovers 50 Hit Points and 50 Mind Points.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>18</td>
|
||||
<td>recovers 100 Hit Points.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>19</td>
|
||||
<td>recovers 100 Mind Points.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>20</td>
|
||||
<td>recovers 100 Hit Points and 100 Mind Points.</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<h1>W INFUSIONS</h1>
|
||||
<h2>INFUSIONS</h2>
|
||||
<p>Also: Arcane Ammunition, Blade Coatings, Combat Runes.</p>
|
||||
<p>
|
||||
When you successfully hit one or more targets with an attack, you may spend 2
|
||||
@@ -11,57 +11,67 @@
|
||||
using an infusion are both part of the action you used to attack with the
|
||||
weapon.
|
||||
</p>
|
||||
<h2>INFUSION EFFECT</h2>
|
||||
<h3>Basic Infusions</h3>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>Cryo</strong> The attack deals 5 extra damage, and its damage
|
||||
becomes ice.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Pyro</strong> The attack deals 5 extra damage, and its damage
|
||||
becomes fire.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Volt</strong> The attack deals 5 extra damage, and its damage
|
||||
becomes bolt.
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Advanced Infusions</h3>
|
||||
<ul>
|
||||
<li>
|
||||
<strong>Cyclone</strong> The attack deals 5 extra damage, and its damage
|
||||
becomes air.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Exorcism</strong> The attack deals 5 extra damage, and its damage
|
||||
becomes light.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Seismic</strong> The attack deals 5 extra damage, and its damage
|
||||
becomes earth.
|
||||
</li>
|
||||
<li>
|
||||
<strong>Shadow</strong> The attack deals 5 extra damage, and its damage
|
||||
becomes dark.
|
||||
</li>
|
||||
</ul>
|
||||
<h3>Superior Infusions</h3>
|
||||
<ul role="group">
|
||||
<li>
|
||||
<strong>Vampire</strong>
|
||||
<p>
|
||||
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Infusion</th>
|
||||
<th>Effect</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tr>
|
||||
<th colspan="2"><strong>Basic Infusions</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Cryo</td>
|
||||
<td>The attack deals 5 extra damage, and its damage becomes ice.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Pyro</td>
|
||||
<td>The attack deals 5 extra damage, and its damage becomes fire.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Volt</td>
|
||||
<td>The attack deals 5 extra damage, and its damage becomes bolt.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="2"><strong>Advanced Infusions</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Cyclone</td>
|
||||
<td>The attack deals 5 extra damage, and its damage becomes air.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Exorcism</td>
|
||||
<td>The attack deals 5 extra damage, and its damage becomes light.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Seismic</td>
|
||||
<td>The attack deals 5 extra damage, and its damage becomes earth.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Shadow</td>
|
||||
<td>The attack deals 5 extra damage, and its damage becomes dark.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th colspan="2"><strong>Superior Infusions</strong></th>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Vampire</td>
|
||||
<td>
|
||||
Choose one option: you recover an amount of HP equal to half the HP loss
|
||||
suffered by the target of the attack; or you recover an amount of MP equal
|
||||
to half the HP loss suffered by the target of the attack.
|
||||
</p>
|
||||
<em class="restriction"
|
||||
>This infusion can only be used if the attack targeted a single
|
||||
creature.</em
|
||||
>
|
||||
</li>
|
||||
<li>
|
||||
<strong>Venom</strong> The attack deals 5 extra damage, its damage becomes
|
||||
poison, and each creature hit by the attack suffers poisoned.
|
||||
</li>
|
||||
</ul>
|
||||
<em class="restriction">
|
||||
This infusion can only be used if the attack targeted a single creature.
|
||||
</em>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Venom</td>
|
||||
<td>
|
||||
The attack deals 5 extra damage, its damage becomes poison, and each
|
||||
creature hit by the attack suffers poisoned.
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
<h2>MAGITECH</h2>
|
||||
<p>Also: Engineering, Golemcraft, Robotics.</p>
|
||||
<p>This invention type grants a variety of different benefits.</p>
|
||||
<h3>d MAGITECH OVERRIDE (Basic)</h3>
|
||||
|
||||
<h3>MAGITECH OVERRIDE (Basic)</h3>
|
||||
<p>
|
||||
You may use an action and spend 10 Mind Points to perform an Opposed
|
||||
<strong class="game-term">[INS + INS]</strong> Check against a nearby
|
||||
@@ -13,7 +14,8 @@
|
||||
allies. Once free, the construct is again in control of its actions and might
|
||||
turn against you.
|
||||
</p>
|
||||
<h3>d MAGICANNON (Advanced)</h3>
|
||||
|
||||
<h3>MAGICANNON (Advanced)</h3>
|
||||
<p>
|
||||
You may perform the Inventory action and spend 3 Inventory Points to create a
|
||||
firearm weapon known as a magicannon (see below). The magicannon will crumble
|
||||
@@ -21,6 +23,7 @@
|
||||
magicannon, choose the type of damage it deals (air, bolt, earth, fire, ice,
|
||||
or physical).
|
||||
</p>
|
||||
|
||||
<div class="stats-block">
|
||||
<h4>WEAPON STATS</h4>
|
||||
<ul>
|
||||
@@ -34,7 +37,8 @@
|
||||
<li><strong>TYPE:</strong> Two-handed, Ranged, No Quality.</li>
|
||||
</ul>
|
||||
</div>
|
||||
<h3>d MAGISPHERES (Superior)</h3>
|
||||
|
||||
<h3>MAGISPHERES (Superior)</h3>
|
||||
<p>
|
||||
You develop three magisphere prototypes; each of them can replicate a spell
|
||||
chosen from the following lists: Elementalist, Entropist and Spiritist. The
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
<h1>Wayfarer</h1>
|
||||
<p><strong>ALSO:</strong> Adventurer, Explorer, Treasure Hunter</p>
|
||||
<h2>W A YFARER</h2>
|
||||
<p><em>Borders are a trick of the mind.</em></p>
|
||||
|
||||
<blockquote>Borders are a trick of the mind.</blockquote>
|
||||
|
||||
<p>ALSO: Adventurer, Explorer, Treasure Hunter</p>
|
||||
|
||||
<p>
|
||||
Nomads searching for a fabled continent, explorers braving the wilds, grizzled
|
||||
hunters and travelers have one thing in common: they are Wayfarers.
|
||||
|
||||
@@ -1,83 +1,71 @@
|
||||
<section>
|
||||
<h2>WAYFARER FREE BENEFITS</h2>
|
||||
<p>Permanently increase your maximum Inventory Points by 2.</p>
|
||||
</section>
|
||||
<section>
|
||||
<h3>WAYFARER SKILLS</h3>
|
||||
<article>
|
||||
<h4>FAITHFUL COMPANION (çç5)</h4>
|
||||
<p>
|
||||
Together with the rest of your group, design a level 5 beast, construct,
|
||||
elemental or plant creature (see
|
||||
<a href="/books/core/#page-302">page 302</a>) that becomes your companion.
|
||||
This creature has no Initiative score and does not level up, can have up
|
||||
to two basic attacks, gains a bonus equal to 【SL】 to Accuracy Checks and
|
||||
Magic Checks, and their maximum Hit Points are equal to 【(SL multiplied
|
||||
by the companion's base Might die size) + half your level】.
|
||||
</p>
|
||||
<p>
|
||||
Your companion doesn't get a turn during conflicts, but on your turn you
|
||||
can use an action to have the companion perform an action (only once per
|
||||
turn). If you leave a scene, your companion leaves with you.
|
||||
</p>
|
||||
<p>
|
||||
If your companion falls to 0 Hit Points, they flee and rejoin you at the
|
||||
start of the next scene in which you are present, with HP equal to their
|
||||
Crisis score. When you rest, your companion also gains the full benefits
|
||||
of resting.
|
||||
</p>
|
||||
</article>
|
||||
<article>
|
||||
<h4>RESOURCEFUL (çç4)</h4>
|
||||
<p>
|
||||
You recover 【SL】 Inventory Points after each travel roll (see
|
||||
<a href="/books/core/#page-106">page 106</a>).
|
||||
</p>
|
||||
</article>
|
||||
<article>
|
||||
<h4>TAVERN TALK (çç3)</h4>
|
||||
<p>
|
||||
When you rest inside an inn or tavern, you may ask the Game Master up to
|
||||
【SL】 questions about your surroundings and the people who live here; the
|
||||
Game Master will answer truthfully and you describe how you gathered the
|
||||
information.
|
||||
</p>
|
||||
</article>
|
||||
<article>
|
||||
<h4>TREASURE HUNTER (çç2)</h4>
|
||||
<p>
|
||||
When your group journeys on the world map, you will make a discovery on a
|
||||
roll of 【SL + 1】 or lower on the travel roll (instead of only on a 1).
|
||||
</p>
|
||||
</article>
|
||||
<article>
|
||||
<h4>WELL-TRAVELED</h4>
|
||||
<ul>
|
||||
<li>
|
||||
You reduce the die rolled for your travel rolls by one size (to a
|
||||
minimum of d6).
|
||||
</li>
|
||||
<li>
|
||||
If multiple characters have this Skill, the effects are not cumulative.
|
||||
</li>
|
||||
</ul>
|
||||
</article>
|
||||
</section>
|
||||
<aside class="epilogue">
|
||||
<h3>Background Reflection</h3>
|
||||
<ul>
|
||||
<li>
|
||||
What led you to live a life of endless travels? Was it your choice? ...are
|
||||
you tired?
|
||||
</li>
|
||||
<li>Is there a place or person that feels like “home” to you?</li>
|
||||
<li>
|
||||
You have met many people and visited many places. Is there one you can’t
|
||||
forget?
|
||||
</li>
|
||||
<li>
|
||||
You lost something or someone because of your travels. What happened?
|
||||
</li>
|
||||
</ul>
|
||||
<p><em>Borders are a trick of the mind.</em></p>
|
||||
</aside>
|
||||
<ul>
|
||||
<li>
|
||||
What led you to live a life of endless travels? Was it your choice? ...are
|
||||
you tired?
|
||||
</li>
|
||||
<li>Is there a place or person that feels like “home” to you?</li>
|
||||
<li>
|
||||
You have met many people and visited many places. Is there one you can’t
|
||||
forget?
|
||||
</li>
|
||||
<li>You lost something or someone because of your travels. What happened?</li>
|
||||
</ul>
|
||||
|
||||
<h2>WAYFARER FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Inventory Points by 2.</li>
|
||||
</ul>
|
||||
|
||||
<h2>WAYFARER SKILLS</h2>
|
||||
|
||||
<h3>FAITHFUL COMPANION (✦5)</h3>
|
||||
<p>
|
||||
Together with the rest of your group, design a level 5 beast, construct,
|
||||
elemental or plant creature (see
|
||||
<a href="/books/core/#page-302">page 302</a>) that becomes your companion.
|
||||
This creature has no Initiative score and does not level up, can have up to
|
||||
two basic attacks, gains a bonus equal to 【SL】 to Accuracy Checks and Magic
|
||||
Checks, and their maximum Hit Points are equal to 【(SL multiplied by the
|
||||
companion's base Might die size) + half your level】.
|
||||
</p>
|
||||
<p>
|
||||
Your companion doesn't get a turn during conflicts, but on your turn you can
|
||||
use an action to have the companion perform an action (only once per turn). If
|
||||
you leave a scene, your companion leaves with you.
|
||||
</p>
|
||||
<p>
|
||||
If your companion falls to 0 Hit Points, they flee and rejoin you at the start
|
||||
of the next scene in which you are present, with HP equal to their Crisis
|
||||
score. When you rest, your companion also gains the full benefits of resting.
|
||||
</p>
|
||||
|
||||
<h3>RESOURCEFUL (✦4)</h3>
|
||||
<p>
|
||||
You recover 【SL】 Inventory Points after each travel roll (see
|
||||
<a href="/books/core/#page-106">page 106</a>).
|
||||
</p>
|
||||
|
||||
<h3>TAVERN TALK (✦3)</h3>
|
||||
<p>
|
||||
When you rest inside an inn or tavern, you may ask the Game Master up to
|
||||
【SL】 questions about your surroundings and the people who live here; the
|
||||
Game Master will answer truthfully and you describe how you gathered the
|
||||
information.
|
||||
</p>
|
||||
|
||||
<h3>TREASURE HUNTER (✦2)</h3>
|
||||
<p>
|
||||
When your group journeys on the world map, you will make a discovery on a roll
|
||||
of 【SL + 1】 or lower on the travel roll (instead of only on a 1).
|
||||
</p>
|
||||
|
||||
<h3>WELL-TRAVELED</h3>
|
||||
<ul>
|
||||
<li>
|
||||
You reduce the die rolled for your travel rolls by one size (to a minimum of
|
||||
d6).
|
||||
</li>
|
||||
<li>
|
||||
If multiple characters have this Skill, the effects are not cumulative.
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
<h2>WEAPONMASTER</h2>
|
||||
<p><strong>Associated Disciplines:</strong> Fighter, Rōnin, Warrior</p>
|
||||
<h1>WEAPONMASTER</h1>
|
||||
|
||||
<blockquote>
|
||||
<p>The wiser blades remain unsheathed.</p>
|
||||
</blockquote>
|
||||
|
||||
<p>ALSO: Fighter, Rōnin, Warrior</p>
|
||||
|
||||
<p>
|
||||
Weaponmasters spend years upon years honing their close combat arts. Most of
|
||||
them display remarkable skill with a variety of weapons; others have trained
|
||||
@@ -10,6 +16,3 @@
|
||||
there are also those who tirelessly wander the world seeking worthy opponents,
|
||||
legendary magical weapons, or capable teachers.
|
||||
</p>
|
||||
<blockquote>
|
||||
<p class="quote-motto">The wiser blades remain unsheathed.</p>
|
||||
</blockquote>
|
||||
|
||||
@@ -1,46 +1,3 @@
|
||||
<h1>WEAPONMASTER FREE BENEFITS</h1>
|
||||
<ul class="benefits-list">
|
||||
<li>Permanently increase your maximum Hit Points by 5.</li>
|
||||
<li>Gain the ability to equip martial melee weapons and martial shields.</li>
|
||||
</ul>
|
||||
<h2>WEAPONMASTER SKILLS</h2>
|
||||
<h3>BLADESTORM</h3>
|
||||
<p>
|
||||
When you perform a melee attack, you may spend 10 Mind Points to choose one
|
||||
option: the attack gains multi (2); or you increase the attack's multi
|
||||
property by one, up to a maximum of multi (3).
|
||||
</p>
|
||||
<h3>BONE CRUSHER (çç4)</h3>
|
||||
<p>
|
||||
When you hit one or more targets with a melee attack that would deal damage,
|
||||
you may have the attack deal no damage. If you do, choose one option: inflict
|
||||
dazed on each target hit by the attack; or inflict weak on each target hit by
|
||||
the attack; or each target hit by the attack loses 【SL × 10】 Mind Points.
|
||||
Describe your maneuver!
|
||||
</p>
|
||||
<h3>BREACH (çç3)</h3>
|
||||
<p>
|
||||
You may use an action and spend 5 Mind Points to perform a free attack with a
|
||||
melee weapon you have equipped. This attack must target a single creature. If
|
||||
the attack is successful, it deals no damage and you choose one option: you
|
||||
destroy one shield equipped by the target; or you destroy the target's
|
||||
equipped armor; or whenever the target suffers damage from a source before the
|
||||
start of your next turn, that source deals 【SL × 2】 extra damage to them.
|
||||
</p>
|
||||
<h3>COUNTERATTACK</h3>
|
||||
<p>
|
||||
After an enemy hits or misses you with a melee attack, if the Result of their
|
||||
Accuracy Check was an even number, you may perform a free attack against that
|
||||
enemy (after their attack has been fully resolved). This attack must be a
|
||||
melee attack and must have that enemy as its only target; treat your High Roll
|
||||
(HR) as 0 when calculating damage dealt by this attack.
|
||||
</p>
|
||||
<h3>MELEE WEAPON MASTERY (çç4)</h3>
|
||||
<p>
|
||||
You gain a bonus equal to 【SL】 to all Accuracy Checks with melee weapons.
|
||||
</p>
|
||||
<h2>Character Background</h2>
|
||||
<p class="prompt-section"><strong>Relationship Prompts:</strong></p>
|
||||
<ul>
|
||||
<li>
|
||||
What is your relationship with weapons? Are they mere objects, or something
|
||||
@@ -53,3 +10,51 @@
|
||||
</li>
|
||||
<li>What do your weapons and fighting style look like?</li>
|
||||
</ul>
|
||||
|
||||
<h2>WEAPONMASTER FREE BENEFITS</h2>
|
||||
<ul>
|
||||
<li>Permanently increase your maximum Hit Points by 5.</li>
|
||||
<li>Gain the ability to equip martial melee weapons and martial shields.</li>
|
||||
</ul>
|
||||
|
||||
<h2>WEAPONMASTER SKILLS</h2>
|
||||
|
||||
<h3>BLADESTORM</h3>
|
||||
<p>
|
||||
When you perform a melee attack, you may spend 10 Mind Points to choose one
|
||||
option: the attack gains multi (2); or you increase the attack's multi
|
||||
property by one, up to a maximum of multi (3).
|
||||
</p>
|
||||
|
||||
<h3>BONE CRUSHER (✦4)</h3>
|
||||
<p>
|
||||
When you hit one or more targets with a melee attack that would deal damage,
|
||||
you may have the attack deal no damage. If you do, choose one option: inflict
|
||||
dazed on each target hit by the attack; or inflict weak on each target hit by
|
||||
the attack; or each target hit by the attack loses 【SL × 10】 Mind Points.
|
||||
Describe your maneuver!
|
||||
</p>
|
||||
|
||||
<h3>BREACH (✦3)</h3>
|
||||
<p>
|
||||
You may use an action and spend 5 Mind Points to perform a free attack with a
|
||||
melee weapon you have equipped. This attack must target a single creature. If
|
||||
the attack is successful, it deals no damage and you choose one option: you
|
||||
destroy one shield equipped by the target; or you destroy the target's
|
||||
equipped armor; or whenever the target suffers damage from a source before the
|
||||
start of your next turn, that source deals 【SL × 2】 extra damage to them.
|
||||
</p>
|
||||
|
||||
<h3>COUNTERATTACK</h3>
|
||||
<p>
|
||||
After an enemy hits or misses you with a melee attack, if the Result of their
|
||||
Accuracy Check was an even number, you may perform a free attack against that
|
||||
enemy (after their attack has been fully resolved). This attack must be a
|
||||
melee attack and must have that enemy as its only target; treat your High Roll
|
||||
(HR) as 0 when calculating damage dealt by this attack.
|
||||
</p>
|
||||
|
||||
<h3>MELEE WEAPON MASTERY (✦4)</h3>
|
||||
<p>
|
||||
You gain a bonus equal to 【SL】 to all Accuracy Checks with melee weapons.
|
||||
</p>
|
||||
|
||||
Reference in New Issue
Block a user