-
- +1 FP if you have none at start of session.
-
-
- +1 FP when a Villain makes an entrance.
-
-
- +1 FP when you fumble a Check.
-
-
- +2 FP if you surrender at zero HP.
-
-
- Spend 1 FP to invoke a trait: reroll one or both
- dice.
-
-
- Spend 1 FP to invoke a bond: add its strength to
- the result.
-
-
- Spend 1 FP to alter the story.
-
+ " oninput="renderFP()" />