fix: Format the rest of the classes

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2026-06-27 14:42:19 -04:00
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<section>
<h2>WAYFARER FREE BENEFITS</h2>
<p>Permanently increase your maximum Inventory Points by 2.</p>
</section>
<section>
<h3>WAYFARER SKILLS</h3>
<article>
<h4>FAITHFUL COMPANION (çç5)</h4>
<p>
Together with the rest of your group, design a level 5 beast, construct,
elemental or plant creature (see
<a href="/books/core/#page-302">page 302</a>) that becomes your companion.
This creature has no Initiative score and does not level up, can have up
to two basic attacks, gains a bonus equal to 【SL】 to Accuracy Checks and
Magic Checks, and their maximum Hit Points are equal to 【(SL multiplied
by the companion's base Might die size) + half your level】.
</p>
<p>
Your companion doesn't get a turn during conflicts, but on your turn you
can use an action to have the companion perform an action (only once per
turn). If you leave a scene, your companion leaves with you.
</p>
<p>
If your companion falls to 0 Hit Points, they flee and rejoin you at the
start of the next scene in which you are present, with HP equal to their
Crisis score. When you rest, your companion also gains the full benefits
of resting.
</p>
</article>
<article>
<h4>RESOURCEFUL (çç4)</h4>
<p>
You recover 【SL】 Inventory Points after each travel roll (see
<a href="/books/core/#page-106">page 106</a>).
</p>
</article>
<article>
<h4>TAVERN TALK (çç3)</h4>
<p>
When you rest inside an inn or tavern, you may ask the Game Master up to
【SL】 questions about your surroundings and the people who live here; the
Game Master will answer truthfully and you describe how you gathered the
information.
</p>
</article>
<article>
<h4>TREASURE HUNTER (çç2)</h4>
<p>
When your group journeys on the world map, you will make a discovery on a
roll of 【SL + 1】 or lower on the travel roll (instead of only on a 1).
</p>
</article>
<article>
<h4>WELL-TRAVELED</h4>
<ul>
<li>
You reduce the die rolled for your travel rolls by one size (to a
minimum of d6).
</li>
<li>
If multiple characters have this Skill, the effects are not cumulative.
</li>
</ul>
</article>
</section>
<aside class="epilogue">
<h3>Background Reflection</h3>
<ul>
<li>
What led you to live a life of endless travels? Was it your choice? ...are
you tired?
</li>
<li>Is there a place or person that feels like “home” to you?</li>
<li>
You have met many people and visited many places. Is there one you cant
forget?
</li>
<li>
You lost something or someone because of your travels. What happened?
</li>
</ul>
<p><em>Borders are a trick of the mind.</em></p>
</aside>
<ul>
<li>
What led you to live a life of endless travels? Was it your choice? ...are
you tired?
</li>
<li>Is there a place or person that feels like “home” to you?</li>
<li>
You have met many people and visited many places. Is there one you cant
forget?
</li>
<li>You lost something or someone because of your travels. What happened?</li>
</ul>
<h2>WAYFARER FREE BENEFITS</h2>
<ul>
<li>Permanently increase your maximum Inventory Points by 2.</li>
</ul>
<h2>WAYFARER SKILLS</h2>
<h3>FAITHFUL COMPANION (✦5)</h3>
<p>
Together with the rest of your group, design a level 5 beast, construct,
elemental or plant creature (see
<a href="/books/core/#page-302">page 302</a>) that becomes your companion.
This creature has no Initiative score and does not level up, can have up to
two basic attacks, gains a bonus equal to 【SL】 to Accuracy Checks and Magic
Checks, and their maximum Hit Points are equal to 【(SL multiplied by the
companion's base Might die size) + half your level】.
</p>
<p>
Your companion doesn't get a turn during conflicts, but on your turn you can
use an action to have the companion perform an action (only once per turn). If
you leave a scene, your companion leaves with you.
</p>
<p>
If your companion falls to 0 Hit Points, they flee and rejoin you at the start
of the next scene in which you are present, with HP equal to their Crisis
score. When you rest, your companion also gains the full benefits of resting.
</p>
<h3>RESOURCEFUL (✦4)</h3>
<p>
You recover 【SL】 Inventory Points after each travel roll (see
<a href="/books/core/#page-106">page 106</a>).
</p>
<h3>TAVERN TALK (✦3)</h3>
<p>
When you rest inside an inn or tavern, you may ask the Game Master up to
【SL】 questions about your surroundings and the people who live here; the
Game Master will answer truthfully and you describe how you gathered the
information.
</p>
<h3>TREASURE HUNTER (✦2)</h3>
<p>
When your group journeys on the world map, you will make a discovery on a roll
of 【SL + 1】 or lower on the travel roll (instead of only on a 1).
</p>
<h3>WELL-TRAVELED</h3>
<ul>
<li>
You reduce the die rolled for your travel rolls by one size (to a minimum of
d6).
</li>
<li>
If multiple characters have this Skill, the effects are not cumulative.
</li>
</ul>