fix: Format the rest of the classes
This commit is contained in:
@@ -1,83 +1,71 @@
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<section>
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<h2>WAYFARER FREE BENEFITS</h2>
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<p>Permanently increase your maximum Inventory Points by 2.</p>
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</section>
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<section>
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<h3>WAYFARER SKILLS</h3>
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<article>
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<h4>FAITHFUL COMPANION (çç5)</h4>
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<p>
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Together with the rest of your group, design a level 5 beast, construct,
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elemental or plant creature (see
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<a href="/books/core/#page-302">page 302</a>) that becomes your companion.
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This creature has no Initiative score and does not level up, can have up
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to two basic attacks, gains a bonus equal to 【SL】 to Accuracy Checks and
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Magic Checks, and their maximum Hit Points are equal to 【(SL multiplied
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by the companion's base Might die size) + half your level】.
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</p>
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<p>
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Your companion doesn't get a turn during conflicts, but on your turn you
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can use an action to have the companion perform an action (only once per
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turn). If you leave a scene, your companion leaves with you.
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</p>
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<p>
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If your companion falls to 0 Hit Points, they flee and rejoin you at the
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start of the next scene in which you are present, with HP equal to their
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Crisis score. When you rest, your companion also gains the full benefits
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of resting.
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</p>
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</article>
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<article>
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<h4>RESOURCEFUL (çç4)</h4>
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<p>
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You recover 【SL】 Inventory Points after each travel roll (see
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<a href="/books/core/#page-106">page 106</a>).
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</p>
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</article>
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<article>
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<h4>TAVERN TALK (çç3)</h4>
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<p>
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When you rest inside an inn or tavern, you may ask the Game Master up to
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【SL】 questions about your surroundings and the people who live here; the
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Game Master will answer truthfully and you describe how you gathered the
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information.
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</p>
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</article>
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<article>
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<h4>TREASURE HUNTER (çç2)</h4>
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<p>
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When your group journeys on the world map, you will make a discovery on a
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roll of 【SL + 1】 or lower on the travel roll (instead of only on a 1).
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</p>
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</article>
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<article>
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<h4>WELL-TRAVELED</h4>
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<ul>
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<li>
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You reduce the die rolled for your travel rolls by one size (to a
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minimum of d6).
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</li>
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<li>
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If multiple characters have this Skill, the effects are not cumulative.
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</li>
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</ul>
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</article>
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</section>
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<aside class="epilogue">
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<h3>Background Reflection</h3>
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<ul>
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<li>
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What led you to live a life of endless travels? Was it your choice? ...are
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you tired?
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</li>
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<li>Is there a place or person that feels like “home” to you?</li>
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<li>
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You have met many people and visited many places. Is there one you can’t
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forget?
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</li>
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<li>
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You lost something or someone because of your travels. What happened?
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</li>
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</ul>
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<p><em>Borders are a trick of the mind.</em></p>
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</aside>
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<ul>
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<li>
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What led you to live a life of endless travels? Was it your choice? ...are
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you tired?
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</li>
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<li>Is there a place or person that feels like “home” to you?</li>
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<li>
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You have met many people and visited many places. Is there one you can’t
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forget?
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</li>
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<li>You lost something or someone because of your travels. What happened?</li>
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</ul>
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<h2>WAYFARER FREE BENEFITS</h2>
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<ul>
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<li>Permanently increase your maximum Inventory Points by 2.</li>
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</ul>
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<h2>WAYFARER SKILLS</h2>
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<h3>FAITHFUL COMPANION (✦5)</h3>
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<p>
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Together with the rest of your group, design a level 5 beast, construct,
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elemental or plant creature (see
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<a href="/books/core/#page-302">page 302</a>) that becomes your companion.
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This creature has no Initiative score and does not level up, can have up to
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two basic attacks, gains a bonus equal to 【SL】 to Accuracy Checks and Magic
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Checks, and their maximum Hit Points are equal to 【(SL multiplied by the
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companion's base Might die size) + half your level】.
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</p>
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<p>
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Your companion doesn't get a turn during conflicts, but on your turn you can
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use an action to have the companion perform an action (only once per turn). If
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you leave a scene, your companion leaves with you.
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</p>
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<p>
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If your companion falls to 0 Hit Points, they flee and rejoin you at the start
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of the next scene in which you are present, with HP equal to their Crisis
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score. When you rest, your companion also gains the full benefits of resting.
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</p>
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<h3>RESOURCEFUL (✦4)</h3>
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<p>
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You recover 【SL】 Inventory Points after each travel roll (see
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<a href="/books/core/#page-106">page 106</a>).
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</p>
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<h3>TAVERN TALK (✦3)</h3>
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<p>
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When you rest inside an inn or tavern, you may ask the Game Master up to
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【SL】 questions about your surroundings and the people who live here; the
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Game Master will answer truthfully and you describe how you gathered the
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information.
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</p>
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<h3>TREASURE HUNTER (✦2)</h3>
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<p>
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When your group journeys on the world map, you will make a discovery on a roll
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of 【SL + 1】 or lower on the travel roll (instead of only on a 1).
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</p>
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<h3>WELL-TRAVELED</h3>
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<ul>
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<li>
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You reduce the die rolled for your travel rolls by one size (to a minimum of
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d6).
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</li>
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<li>
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If multiple characters have this Skill, the effects are not cumulative.
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</li>
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</ul>
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