fix: Format the rest of the classes
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@@ -6,11 +6,11 @@
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among those you have unlocked (basic, advanced or superior) and spend the
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appropriate amount of Inventory Points.
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</p>
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<h2>MIX</h2>
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<table style="width: 100%; border-collapse: collapse">
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<thead>
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<tr>
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<th style="width: 20%">Level</th>
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<th style="width: 20%">Mix</th>
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<th style="width: 15%">IP Cost</th>
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<th style="width: 65%">Description</th>
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</tr>
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@@ -33,12 +33,14 @@
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</tr>
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</tbody>
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</table>
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<p>
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When you create a mix, roll the amount of twenty-sided dice indicated by that
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mix, then assign one of those rolls to the target table (below) and one to the
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effect table (on the right). Discard all remaining dice, then describe the
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effects of the mix!
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</p>
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<p class="example">
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Example: You spend 5 Inventory Points for a superior mix and roll four
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twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and
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@@ -47,20 +49,38 @@
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bolt damage to a single enemy; or even assign 9 to target and 14 to effect to
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inflict four status effects on that foe!
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</p>
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<p>Whatever your choice, the two dice you don't assign will be discarded.</p>
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<p>
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The two effects marked with "Any" on the effect table are always available and
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can be chosen if none of the available effects appeal to you.
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</p>
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<h2>TARGET</h2>
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<dl>
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<dt>1-6</dt>
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<dd>... you or one ally you can see that is present on the scene.</dd>
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<dt>7-11</dt>
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<dd>... one enemy you can see that is present on the scene.</dd>
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<dt>12-16</dt>
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<dd>... you and every ally present on the scene.</dd>
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<dt>17-20</dt>
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<dd>... every enemy present on the scene.</dd>
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</dl>
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<h2>INVENTION TYPES</h2>
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<table>
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<thead>
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<tr>
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<th>Die</th>
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<th>The potion affects...</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>1-6</td>
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<td>... you or one ally you can see that is present on the scene.</td>
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</tr>
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<tr>
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<td>7-11</td>
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<td>... one enemy you can see that is present on the scene.</td>
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</tr>
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<tr>
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<td>12-16</td>
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<td>... you and every ally present on the scene.</td>
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</tr>
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<tr>
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<td>17-20</td>
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<td>... every enemy present on the scene.</td>
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</tr>
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</tbody>
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</table>
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