fix: Format the rest of the classes
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@@ -1,56 +1,3 @@
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<h2>SPIRITIST BENEFITS AND SKILLS</h2>
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<h3>Free Benefits:</h3>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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<li>
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You may perform Rituals whose effects fall within the Ritualism discipline.
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</li>
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</ul>
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<h3>SPIRITIST SKILLS</h3>
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<h4>HEALING POWER</h4>
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<p>
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When you cast a spell that targets one or more allies, if you have an arcane
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weapon equipped, you may have each of those allies recover an amount of Hit
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Points equal to
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<strong>【SL, multiplied by the number of Bonds you have】</strong>. This
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healing is separate from any healing caused by the effects of the spell.
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</p>
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<h4>RITUAL SPIRITISM</h4>
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<p>
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You may perform Rituals whose effects fall within the Spiritism discipline.
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Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
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</p>
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<h4>SPIRITUAL MAGIC (çç10)</h4>
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<p>
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Each time you acquire this Skill, learn one Spiritist spell (see next two
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pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the
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Magic Check.
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</p>
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<h4>SUPPORT MAGIC</h4>
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<p>
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When you cast a spell that targets one or more allies, if you have an arcane
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weapon equipped, you may choose one of those allies you have a Bond towards.
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If you do, that ally gains a bonus to the next Check they perform during the
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current scene; this bonus is equal to the strength of your Bond towards them.
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</p>
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<h4>VISMAGUS</h4>
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<p>
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When you cast a spell, if you don't have enough Mind Points to pay for its
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total cost, you may choose to spend twice as many Hit Points instead. You
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cannot use this Skill if doing so would reduce you to 0 Hit Points. If a spell
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cast this way would cause you to recover Hit Points, you instead recover no
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Hit Points (the spell functions normally on any other target).
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</p>
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<h2>Background Prompts</h2>
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<ul>
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<li>
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Where does your magic come from? What are your beliefs concerning life and
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@@ -66,4 +13,51 @@
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<li>What does your magic look like?</li>
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</ul>
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<blockquote>Show me the truths of your heart.</blockquote>
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<h2>SPIRITIST FREE BENEFITS</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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<li>
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You may perform Rituals whose effects fall within the Ritualism discipline.
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</li>
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</ul>
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<h2>SPIRITIST SKILLS</h2>
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<h3>HEALING POWER</h3>
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<p>
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When you cast a spell that targets one or more allies, if you have an arcane
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weapon equipped, you may have each of those allies recover an amount of Hit
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Points equal to
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<strong>【SL, multiplied by the number of Bonds you have】</strong>. This
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healing is separate from any healing caused by the effects of the spell.
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</p>
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<h3>RITUAL SPIRITISM</h3>
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<p>
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You may perform Rituals whose effects fall within the Spiritism discipline.
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Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
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</p>
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<h3>SPIRITUAL MAGIC (✦10)</h3>
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<p>
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Each time you acquire this Skill, learn one Spiritist spell (see next two
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pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the
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Magic Check.
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</p>
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<h3>SUPPORT MAGIC</h3>
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<p>
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When you cast a spell that targets one or more allies, if you have an arcane
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weapon equipped, you may choose one of those allies you have a Bond towards.
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If you do, that ally gains a bonus to the next Check they perform during the
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current scene; this bonus is equal to the strength of your Bond towards them.
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</p>
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<h3>VISMAGUS</h3>
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<p>
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When you cast a spell, if you don't have enough Mind Points to pay for its
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total cost, you may choose to spend twice as many Hit Points instead. You
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cannot use this Skill if doing so would reduce you to 0 Hit Points. If a spell
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cast this way would cause you to recover Hit Points, you instead recover no
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Hit Points (the spell functions normally on any other target).
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</p>
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