fix: Format the rest of the classes

This commit is contained in:
2026-06-27 14:42:19 -04:00
parent 0df867ffa6
commit b716f8111a
32 changed files with 901 additions and 681 deletions

View File

@@ -1,56 +1,3 @@
<h2>SPIRITIST BENEFITS AND SKILLS</h2>
<h3>Free Benefits:</h3>
<ul>
<li>Permanently increase your maximum Mind Points by 5.</li>
<li>
You may perform Rituals whose effects fall within the Ritualism discipline.
</li>
</ul>
<h3>SPIRITIST SKILLS</h3>
<h4>HEALING POWER</h4>
<p>
When you cast a spell that targets one or more allies, if you have an arcane
weapon equipped, you may have each of those allies recover an amount of Hit
Points equal to
<strong>【SL, multiplied by the number of Bonds you have】</strong>. This
healing is separate from any healing caused by the effects of the spell.
</p>
<h4>RITUAL SPIRITISM</h4>
<p>
You may perform Rituals whose effects fall within the Spiritism discipline.
Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
</p>
<h4>SPIRITUAL MAGIC (çç10)</h4>
<p>
Each time you acquire this Skill, learn one Spiritist spell (see next two
pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the
Magic Check.
</p>
<h4>SUPPORT MAGIC</h4>
<p>
When you cast a spell that targets one or more allies, if you have an arcane
weapon equipped, you may choose one of those allies you have a Bond towards.
If you do, that ally gains a bonus to the next Check they perform during the
current scene; this bonus is equal to the strength of your Bond towards them.
</p>
<h4>VISMAGUS</h4>
<p>
When you cast a spell, if you don't have enough Mind Points to pay for its
total cost, you may choose to spend twice as many Hit Points instead. You
cannot use this Skill if doing so would reduce you to 0 Hit Points. If a spell
cast this way would cause you to recover Hit Points, you instead recover no
Hit Points (the spell functions normally on any other target).
</p>
<h2>Background Prompts</h2>
<ul>
<li>
Where does your magic come from? What are your beliefs concerning life and
@@ -66,4 +13,51 @@
<li>What does your magic look like?</li>
</ul>
<blockquote>Show me the truths of your heart.</blockquote>
<h2>SPIRITIST FREE BENEFITS</h2>
<ul>
<li>Permanently increase your maximum Mind Points by 5.</li>
<li>
You may perform Rituals whose effects fall within the Ritualism discipline.
</li>
</ul>
<h2>SPIRITIST SKILLS</h2>
<h3>HEALING POWER</h3>
<p>
When you cast a spell that targets one or more allies, if you have an arcane
weapon equipped, you may have each of those allies recover an amount of Hit
Points equal to
<strong>【SL, multiplied by the number of Bonds you have】</strong>. This
healing is separate from any healing caused by the effects of the spell.
</p>
<h3>RITUAL SPIRITISM</h3>
<p>
You may perform Rituals whose effects fall within the Spiritism discipline.
Spiritism Rituals use <strong>【INS + WLP】</strong> for the Magic Check.
</p>
<h3>SPIRITUAL MAGIC (✦10)</h3>
<p>
Each time you acquire this Skill, learn one Spiritist spell (see next two
pages). Offensive Spiritist spells use <strong>【INS + WLP】</strong> for the
Magic Check.
</p>
<h3>SUPPORT MAGIC</h3>
<p>
When you cast a spell that targets one or more allies, if you have an arcane
weapon equipped, you may choose one of those allies you have a Bond towards.
If you do, that ally gains a bonus to the next Check they perform during the
current scene; this bonus is equal to the strength of your Bond towards them.
</p>
<h3>VISMAGUS</h3>
<p>
When you cast a spell, if you don't have enough Mind Points to pay for its
total cost, you may choose to spend twice as many Hit Points instead. You
cannot use this Skill if doing so would reduce you to 0 Hit Points. If a spell
cast this way would cause you to recover Hit Points, you instead recover no
Hit Points (the spell functions normally on any other target).
</p>