fix: Format the rest of the classes
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@@ -1,49 +1,3 @@
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<h1>ORATOR FREE BENEFITS</h1>
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<p><strong>ORATOR SKILLS</strong></p>
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<h3>CONDEMN <span style="font-size: 0.8em">(çç4)</span></h3>
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<p>
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You may use an action and spend 5 Mind Points to perform an Opposed
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<strong>[INS + WLP]</strong> Check against a creature that can hear and
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understand you — describe your accusations! If you succeed, the target loses
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<strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your
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choice).
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</p>
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<p>
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You gain a bonus equal to <strong>[SL]</strong> to your
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<strong>[INS + WLP]</strong> Checks for this Skill.
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</p>
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<h3>ENCOURAGE <span style="font-size: 0.8em">(çç6)</span></h3>
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<p>
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During a conflict, you may use an action and spend 5 Mind Points to choose
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another creature that can hear and understand you. That creature recovers
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<strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or
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Willpower: they treat the chosen Attribute as being one die size higher (up to
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a maximum of d12) until the start of your next turn.
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</p>
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<h3>MY TRUST IN YOU <span style="font-size: 0.8em">(çç2)</span></h3>
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<p>
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After another Player Character who is able to hear you performs a Check, you
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may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to
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let them reroll dice or improve the Result of the Check (following the normal
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rules). Then, if you have a Bond towards that character, they recover
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<strong>[SL × 10]</strong> Mind Points.
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</p>
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<h3>PERSUASIVE <span style="font-size: 0.8em">(çç2)</span></h3>
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<p>
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When you successfully perform a Check to fill or erase sections of a Clock, if
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your approach relied on charm, diplomacy, deception or intimidation, you may
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spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase
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an additional section of that Clock for every 20 Mind Points you spend this
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way.
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</p>
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<h3>UNEXPECTED ALLY</h3>
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<p>
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You may use an action and spend 1 Fabula Point to choose a non-hostile
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creature able to hear and understand you. If you do, that creature becomes
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helpful towards you so long as you are kind and respectful to them and your
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requests are reasonable.
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</p>
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<h2>Reflections</h2>
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<ul>
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<li>
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Do you think everyone can be persuaded? Is it true that everyone has a
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@@ -59,4 +13,59 @@
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In the past, your words ended up putting you in trouble. What happened?
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</li>
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</ul>
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<p>Words are only as good as the actions that follow them.</p>
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<h2>ORATOR FREE BENEFITS</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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</ul>
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<h2>ORATOR SKILLS</h2>
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<h3>CONDEMN (✦4)</h3>
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<p>
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You may use an action and spend 5 Mind Points to perform an Opposed
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<strong>[INS + WLP]</strong> Check against a creature that can hear and
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understand you — describe your accusations! If you succeed, the target loses
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<strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your
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choice).
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</p>
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<p>
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You gain a bonus equal to <strong>[SL]</strong> to your
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<strong>[INS + WLP]</strong> Checks for this Skill.
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</p>
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<h3>ENCOURAGE (✦6)</h3>
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<p>
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During a conflict, you may use an action and spend 5 Mind Points to choose
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another creature that can hear and understand you. That creature recovers
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<strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or
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Willpower: they treat the chosen Attribute as being one die size higher (up to
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a maximum of d12) until the start of your next turn.
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</p>
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<h3>MY TRUST IN YOU (✦2)</h3>
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<p>
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After another Player Character who is able to hear you performs a Check, you
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may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to
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let them reroll dice or improve the Result of the Check (following the normal
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rules). Then, if you have a Bond towards that character, they recover
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<strong>[SL × 10]</strong> Mind Points.
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</p>
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<h3>PERSUASIVE (✦2)</h3>
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<p>
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When you successfully perform a Check to fill or erase sections of a Clock, if
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your approach relied on charm, diplomacy, deception or intimidation, you may
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spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase
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an additional section of that Clock for every 20 Mind Points you spend this
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way.
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</p>
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<h3>UNEXPECTED ALLY</h3>
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<p>
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You may use an action and spend 1 Fabula Point to choose a non-hostile
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creature able to hear and understand you. If you do, that creature becomes
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helpful towards you so long as you are kind and respectful to them and your
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requests are reasonable.
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</p>
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