fix: Format the rest of the classes

This commit is contained in:
2026-06-27 14:42:19 -04:00
parent 0df867ffa6
commit b716f8111a
32 changed files with 901 additions and 681 deletions

View File

@@ -1,49 +1,3 @@
<h1>ORATOR FREE BENEFITS</h1>
<p><strong>ORATOR SKILLS</strong></p>
<h3>CONDEMN <span style="font-size: 0.8em">(çç4)</span></h3>
<p>
You may use an action and spend 5 Mind Points to perform an Opposed
<strong>[INS + WLP]</strong> Check against a creature that can hear and
understand you — describe your accusations! If you succeed, the target loses
<strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your
choice).
</p>
<p>
You gain a bonus equal to <strong>[SL]</strong> to your
<strong>[INS + WLP]</strong> Checks for this Skill.
</p>
<h3>ENCOURAGE <span style="font-size: 0.8em">(çç6)</span></h3>
<p>
During a conflict, you may use an action and spend 5 Mind Points to choose
another creature that can hear and understand you. That creature recovers
<strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or
Willpower: they treat the chosen Attribute as being one die size higher (up to
a maximum of d12) until the start of your next turn.
</p>
<h3>MY TRUST IN YOU <span style="font-size: 0.8em">(çç2)</span></h3>
<p>
After another Player Character who is able to hear you performs a Check, you
may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to
let them reroll dice or improve the Result of the Check (following the normal
rules). Then, if you have a Bond towards that character, they recover
<strong>[SL × 10]</strong> Mind Points.
</p>
<h3>PERSUASIVE <span style="font-size: 0.8em">(çç2)</span></h3>
<p>
When you successfully perform a Check to fill or erase sections of a Clock, if
your approach relied on charm, diplomacy, deception or intimidation, you may
spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase
an additional section of that Clock for every 20 Mind Points you spend this
way.
</p>
<h3>UNEXPECTED ALLY</h3>
<p>
You may use an action and spend 1 Fabula Point to choose a non-hostile
creature able to hear and understand you. If you do, that creature becomes
helpful towards you so long as you are kind and respectful to them and your
requests are reasonable.
</p>
<h2>Reflections</h2>
<ul>
<li>
Do you think everyone can be persuaded? Is it true that everyone has a
@@ -59,4 +13,59 @@
In the past, your words ended up putting you in trouble. What happened?
</li>
</ul>
<p>Words are only as good as the actions that follow them.</p>
<h2>ORATOR FREE BENEFITS</h2>
<ul>
<li>Permanently increase your maximum Mind Points by 5.</li>
</ul>
<h2>ORATOR SKILLS</h2>
<h3>CONDEMN (✦4)</h3>
<p>
You may use an action and spend 5 Mind Points to perform an Opposed
<strong>[INS + WLP]</strong> Check against a creature that can hear and
understand you — describe your accusations! If you succeed, the target loses
<strong>[SL × 10]</strong> Mind Points and suffers dazed or shaken (your
choice).
</p>
<p>
You gain a bonus equal to <strong>[SL]</strong> to your
<strong>[INS + WLP]</strong> Checks for this Skill.
</p>
<h3>ENCOURAGE (✦6)</h3>
<p>
During a conflict, you may use an action and spend 5 Mind Points to choose
another creature that can hear and understand you. That creature recovers
<strong>[SL × 5]</strong> Hit Points and chooses Dexterity, Insight, Might, or
Willpower: they treat the chosen Attribute as being one die size higher (up to
a maximum of d12) until the start of your next turn.
</p>
<h3>MY TRUST IN YOU (✦2)</h3>
<p>
After another Player Character who is able to hear you performs a Check, you
may spend 1 Fabula Point and invoke one of their Traits or Bonds in order to
let them reroll dice or improve the Result of the Check (following the normal
rules). Then, if you have a Bond towards that character, they recover
<strong>[SL × 10]</strong> Mind Points.
</p>
<h3>PERSUASIVE (✦2)</h3>
<p>
When you successfully perform a Check to fill or erase sections of a Clock, if
your approach relied on charm, diplomacy, deception or intimidation, you may
spend up to <strong>[SL × 20]</strong> Mind Points. If you do, fill or erase
an additional section of that Clock for every 20 Mind Points you spend this
way.
</p>
<h3>UNEXPECTED ALLY</h3>
<p>
You may use an action and spend 1 Fabula Point to choose a non-hostile
creature able to hear and understand you. If you do, that creature becomes
helpful towards you so long as you are kind and respectful to them and your
requests are reasonable.
</p>